Stupid News: There’s 360 Dev Code in my Dead Island PC game!! [UPDATED]
Deep Silver PR maven and all-around video game connoisseur Aubrey Norris recently responded to the media’s constant growling with some statements regarding the unusual happenings regarding the Steam release of Dead Island. Here’s the gist of what she had to say in her email.
First off, the the correct version of the game should now be available on Steam. Second, there is some concern that the fixed version of the game will wreak havoc on campaigns that were saved on the debug version of the game.
“We tried every avenue possible in order to avoid fans having to wipe their saved games and it’s important that fans are made aware of this ASAP. However, we have a solution to help regain some quest progress: When the game opens, select New Game -> Select the same character as you were using before, and then there will be an option for “Chapter Select” which will allow the player to jump to the last chapter they were playing in.”
Third, Deep Silver has something in mind to “make up” for the issues that plagued fans on the first day of the game’s release. No details on what this is are available at the time of writing this, but will be divulged at a later time.
Fourth, the Bloodbath DLC will not be delayed as a result of this issue and fans who preordered it will still be able to downloaded it when it becomes available. It currently does not have a release date, but Aubrey assures us that’s coming “shortly.”
And last but not least, Deep Silver is aware of the problems with the Ripper and it not activating properly. They will be addressing this in an upcoming patch.
If there’s a ‘silver’ lining to all of this, it’s that the team at Deep Silver has done what it can to perform some serious triage on this situation as quickly as possible. And honestly, when something goes awry like this, that’s really the best thing you can ask for.
[Original Article Below]
Having a good time enjoying your “PC” version of Dead Island today? Well, it seems some savvy video game peoples have located some odd code in the version of the game that was released last night. According to RipTen, the “PC” version of the game contained this line of code in it”
“< X b o x L i v e S u b m i s s i o n P r o j e c t V e r s i o n = ” 2 . 0 . 5 0 3 3 0 . 0 ” x m l n s = ” h t t p : / / w w w . x b o x l i v e . c o m / x l a s t ” >”
Xbox Live Submission, you say? While many people most likely went on playing their game unawares of the disparity, including yours truly, publisher Deep Silver and developer Techland can’t be all that thrilled about the mix-up and the subsequent confusion that this has caused. In a statement issued by Deep Silver:
“We are currently investigating this information. We’ll do everything we can to make sure everyone can enjoy playing their copy of Dead Island. Deep Silver is a part of every release process and any further updates will come from the game’s publisher.”
At the end of the day, someone’s working the problem. And it seems that the correct version will be released on steam as soon as possible, with RockPaperShotgun’s John Walker receiving the following succinct reply from the Deep Silver team:
“the final version will be out during the day”
In a week packed with several major titles coming out (one of which being the behemoth known as Resistance 3) all at once, Dead Island needs as much press as it can get. One can only imagine that this is not exactly what Deep Silver had in mind. However, as “stupid” as this news sounds, the game was working as of midnight last night and a lot of people seemed to be having a good time playing it. Let’s hope Deep Silver can clean this mess up quickly and without too many headaches for the end user.