PAXChat: XCOM Enemy Unknown Interview
XCOM is a series with a very illustrious history. While regarded fondly by most gamers as an exceptional turn-based strategy series, it also holds a special place in most gamers hearts of being a franchise that tested the skill, and in some cases the patience levels, of everyone who played it. For those who loved and still love the series, the news that 2K was turning their beloved turn-based strategy game into an FPS…well let’s just say it didn’t sit well with a lot of people. Enter XCOM Enemy Unknown, a game being developed by the excellent chaps over at Firaxis with the intent of bringing the best parts of XCOM into the 21st century for a whole new generation of gamers (and to satisfy the long-time fans in the hopes they’ll finally put down the kerosene torches and pitchforks).
We got to sit down and talk with developers Garth DeAngelis and Greg Foertsch about the past, present, and future of the XCOM series, the pros and cons of working on such a cherished franchise, and how some elements of video games have simply become verboten for publishers and developers alike (ie. permadeath).
For more info on the game, check out our continuing coverage on the game and be sure to head to their website at http://www.xcom.com/enemyunknown/
XCOM Enemy Unknown is scheduled for a release on PC, PS3, and 360 later this year.