New York Comic Con Gets its Game On!
In a similar fashion, a handful of video game companies used this show as a launching pad for Holiday 2012 and first quarter 2013 releases. For what seems like the first time in the history of the show, all of the “big three” hardware companies, Sony, Nintendo, and Microsoft had a noticeable presence (to varying degrees) on the show floor.
Nintendo used both halls to great effect, setting up 3DS stations in one hall and WiiU stations in the other. Some of the titles on hand included Nintendoland, ZombiU, and Platinum’s recently named brawler/pikmin-esque hybrid, The Wonderful 101. Sony, not to be outdone, took over the spot Ubisoft had last year and rolled out a large number of PS3 and Vita stations showcasing Playstation All Stars Battle Royale and LittleBigPlanet Karting, mashing up a “Modnation Racers” like experience with the ever-lovable “sack” people.
Microsoft had a smaller presence than last year, focusing all of their efforts and booth space on 343 Industries’ upcoming release of Halo 4. Despite being a multiplayer only affair, the booth was packed, around the clock, from the start of the convention right on through closing time. So, too, was their panel, where the line wound its way up, around, and through the maze-like Javits Center staircases filled with people who, in all likelihood, came there to see Halo 4 exclusively. I’ve never seen so many Master Chief costumes in one place at the same time.
As for third-party developers, SquareEnix and Capcom made return appearances. Square used its sizeable booth to, once again, move a metric ton of its Play Arts Kai collectable figurines as well as demo a slew of upcoming titles like Tomb Raider and Hitman Absolution. While I’ll save the impressions for my booth-by-booth articles, I was surprised by how much more “demo” there was to be found in Hitman: Absolution than in the new Tomb Raider. There were also a few kiosks debuting DLC for this summer’s “sleeper” hit, Sleeping Dogs.












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