New York Comic Con Gets its Game On!
Capcom, on the other hand, used most of its booth space to promote Lost Planet 3, British developer Ninja Theory’s Devil May Cry reboot, the less than critically acclaimed Resident Evil 6, and a handful of Street Fighter stations of various flavors. On Thursday afternoon, Capcom announced, to the disappointment of some, that Darkstalkers would be coming back, not as a new title, but as a downloadable repackaging of Darkstalkers 2 and 3 redubbed “Resurrection.” However, there are rumors that this game may be the start of a new Darkstalkers movement in Capcom-land, rekindling hope of a true Darkstalkers sequel for long time fans of the franchise.
And somewhere, lost in the shuffle, was one, lone Okami HD station…that wasn’t being played. This…saddened me.
File under the category of “deflated”, Ubisoft came to the event with very little to show. The stage demo for “Just Dance 4” held only about two or three people at a time, which wasn’t nearly as exciting to watch as their super-sized “The Black Eyed Peas Experience” booth from last year (hey, you can’t tell me watching large groups of cosplayers dance to “I’mma Be” isn’t fantastic!).
More frustrating still, Farcry 3 was no where to be found and Assassin’s Creed III, which is set to release this month, had no floor demo to speak of. All they were showing was the same developer walkthrough they already took to E3 and PAX Prime. Where’s the love, Ubi?
Worse still, in a year when the PC games market is surging, Intel was nowhere to be found…at all. Last year they brought the ESL right into the convention hall with a gigantic booth, contests, live streams, and everything. This year, crickets. A few smaller outlets were on hand to keep some semblance of a PC presence alive. But after last year, when Lucasarts and Bioware dominated the show floor with their SWOTR booth, to see barely any free to play PC games, no Riot, no Hi-Rez, no Red5, and no SOE (c’mon Planetside 2!), was just heartbreaking.
On the bright side, it was an unexpected pleasure to see the developers of Hawken on the show floor with their game in tow. While they only had enough room to set up two stations to play at, as they were technically located at the booth publishing the Hawken graphic novel (Yes, Hawken has a story. Crazy right?), getting any chance to play Hawken under any circumstance was well worth it. I also got the chance to speak to Khang Le, Creative Director on the game, and pick his brain about the difficulties of making a mech-based shooter in a post Mechwarrior world.