Browsing all posts by Rob James.

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FireFall: Guns are Always Better with Jetpacks!


Death falls from above in this new game from the minds at Red 5 Studios

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VIDEO: Mega Man Universe longs to ’3D-ize’ the ’2D’ playing field

Mega Man’s so done with that whole 8-bit thing. It’s time to play in three dimensions. At least, that’s what Mr. Inafune thinks you want.

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Oct 20th, 2010 is now Super Meat Boy day!

Oct 20th, 2010 is now Super Meat Boy day!

Hungry? Well you won’t have to wait much longer because Super Meat Boy has finally received a release date on XBLA. According to a blog post on SuperMeatBoy.com, the game will be released on October 20th, 2010 as part of Microsoft’s ‘Game Feast’ promotion. Check out the awesome “should be a poster” after the jump.

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GCRADIO: Stage Select World 1-2


Welcome to world 1-2 of Stage Select: 5 podcasters, 5 topics, and a stop watch. It’s time to get our discussion on!

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Bioshock Infinite (Or why I forgot about Rapture and learned to love Columbia)

Bioshock Infinite (Or why I forgot about Rapture and learned to love Columbia)

Rapture is dead…long live Columbia. But what about this new game will make a Bioshock fan like me feel ‘Infinitely’ impressed?

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GameCrashers Radio Ep.55 – Bringin’ the ‘Meat’

GameCrashers Radio Ep.55 – Bringin’ the ‘Meat’

Team Meat’s Edmund McMillen and Tommy Refenes (of Super Meat Boy fame) join the full GameCrashers roster for an interview podcast filled with more “meat” references than we care to admit. Restraining orders were issued for less.

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GameCrashers Radio Ep.54: I Canny Dew it Cap’n!

GameCrashers Radio Ep.54: I Canny Dew it Cap’n!

Set dick jokes to warp Nine-Point-Awesome as Rob, Sean, Jon, and Boris revisit Star Trek Online, the death of pinball machines, a less than savory stew, and more Game of the Week than you can handle. Oh, and a contest in the works. ENGAGE!