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	<title>GameCrashers &#187; Sean Marks</title>
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	<description>Because I&#039;m Ryu.....and you&#039;re Ken</description>
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	<itunes:summary>Because I&#039;m Ryu.....and you&#039;re Ken</itunes:summary>
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	<itunes:author>GameCrashers</itunes:author>
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		<title>31 Days Of Halloween: Day 15 &#8211; Nation Red</title>
		<link>http://www.gamecrashers.net/2011/10/26/31-days-of-halloween-day-15-nation-red/</link>
		<comments>http://www.gamecrashers.net/2011/10/26/31-days-of-halloween-day-15-nation-red/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 02:33:23 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Nation Red]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7607</guid>
		<description><![CDATA[Oh my, zombies are pretty big now, aren&#8217;t they? It&#8217;s impossible to swing a dead baby around without hitting some indie game featuring the walking dead. Here&#8217;s another one. Touch me where it smells funny, dear readers, it&#8217;s DAY 15: NATION RED!!! I PLAYED A GAEM WITH ZOMBIES IN IT1!1!1!!!! There is no story here. Zombies. Kill them. Move along. THE PERKS OF COPIOUS PERKS What we have here is your basic twin stick overhead shooter (on the PC), with copious amounts of blood and gore. Through singleplayer and multiplayer, you&#8217;ll blast through hordes of the undead, racking up high scores, power-ups, and perks along the way. The perks, really, are where the game finds it&#8217;s legs. In each mission, you&#8217;ll start at level 1 and work your way up from there. The game is quick to push you along, similar to Torchlight&#8217;s &#8220;reward after reward&#8221; system, as opposed to &#8220;risk vs. reward&#8221;. The game wants you to have a blast, dismantling zombies with an endless supply of weapons and superpowers. I&#8217;ve found myself particularly addicted to &#8220;Random Perk&#8221; mode, which, just as it sounds, chooses one of the 70-odd perks for you after every level up. Rest assured that if you&#8217;re the &#8220;Forever Alone&#8221; type who prefers to play solo, Nation Red has not forgotten about you. There is almost endless replay value here &#8211; not by alternate endings or story paths. It does it through fun. It&#8217;s also gratuitous as hell. Zombies never fail to walk right over an explosive device for you to blow up. The entire arena floor looks like a Francis Bacon painting by the time you&#8217;re done with it. My god, there&#8217;s even a perk that literally blows everything the fuck up. The game literally jumps up and down, throwing fun in your face until you puke. It&#8217;s rather inspiring. What&#8217;s also inspiring is the amount of rapport between developers and community, resulting in a fundamentally improved product from the one that launched. There are endless weapons and perks suggested by the community and implemented by the development team. And of course, full mod support. When people talk about the majesty of PC gaming, this is what they&#8217;re referring to. This is the type of game that I would have gladly plunked endless quarters into at an arcade. The fact that it&#8217;s sitting on my gaming laptop, ready to be fired up at a moment&#8217;s notice, makes me happy I&#8217;m living in interesting times such as these. A CASUAL GAME FOR THE REST OF US I won&#8217;t beat around the bush here &#8211; this is Angry Birds for the demented. It&#8217;s the type of thing you can break out a moment&#8217;s notice, have a blast, and safely tuck it away until you get the urge again. Go get it. Recommended for: + People who find casual gaming to have a serious lack of entrails + Robotron fans + Those who enjoy &#8220;fun&#8221; &#160; &#160; &#160; Related Posts:31 Days Of Halloween &#8211; Day 10: Dead...]]></description>
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		<title>31 Days Of Halloween: Day 14 &#8211; Alone In The Dark (2008)</title>
		<link>http://www.gamecrashers.net/2011/10/26/31-days-of-halloween-day-14-alone-in-the-dark-2008/</link>
		<comments>http://www.gamecrashers.net/2011/10/26/31-days-of-halloween-day-14-alone-in-the-dark-2008/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 09:00:42 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[AITD]]></category>
		<category><![CDATA[Love/Hate]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7594</guid>
		<description><![CDATA[SPOILER ALERT: I have never played the original Alone In The Dark. Yes, I realize you can run the damn thing on a calculator these days, but I&#8217;m so ridiculously backlogged that I just haven&#8217;t had the time to go back and rediscover this classic. There&#8217;s also the matter of expectations. I would hate to dive headfirst into it and find myself bored, reminding me all at once that I am both old and immature. Does this new(ish) revision of the series satisfy the part of me that is cranky with shriveled balls, while also paying tribute to my inner Pepsi-guzzling, Dorito-inhaling child? Back that ass up right here, dear readers, as we sarcastically make observations on DAY 14: ALONE IN THE DARK!!! &#160; I DON&#8217;T HAVE YOUR STONE, AND FUCK YOU ANYWAY! Amnesia. Every videogame protagonist has it. It&#8217;s no different here. Unfortunately, this is Edward Fucking Carnby. We already know who he is, so we&#8217;re off to a bad start. Edward finds himelf being bossed around by some impolite looking chaps in a Manhattan high-rise, completely unaware of who he is. Things get progressively worse, as the thug tasked with bumping him off is summarily sucked into the walls or something, leaving Edward all alone and memory-stricken as the building begins to collapse around him. Before all is said and done, he&#8217;ll finally figure out that he&#8217;s Edward Fucking Carnby, descend into a vision of Central Park that is only slightly more surreal than the actual Central Park after dark, and come face to face with Lucifer himself. It&#8217;s a schlocky tale that will work for you if you&#8217;re in the mood for something like this, made more tolerable by the ability to skip ahead whenever you feel like it (more on that in a bit). It&#8217;s not particularly thought-provoking or epic, but like so much of the rest of the game, it tries so hard that you simply have to pat it on the head and say &#8220;that&#8217;ll do&#8221;. I should also point out that you get your choice of two endings based on your final decision, and neither is what I&#8217;d call &#8220;happy&#8221;. It at least gets a tip of the hat from me for that. HUMANZ, RATZ, AND BATZ, OH MY! Seriously. The game puts a Z at the end of things to &#8220;take it to the extreme!&#8221;. I thought that kind of thing went out with OK Soda. Regardless &#8211; we&#8217;ll carry on and try not to hold that against the game. Ostensibly, this is a survival horror title that attempts to eschew the slow pace and lethargic combat of other titles by throwing as much crap at you as possible. This is not necessarily a bad thing. One minute, you&#8217;re fighting off Humanz *shudder* with flaming chairs, and the next you&#8217;re involved in a gritty Mario Kart chase scene trying to escape from an encroaching chasm tearing up the streets of Manhattan. Before that, you were in first-person mode trying to figure out...]]></description>
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		<title>31 Days Of Halloween: Day 13 &#8211; American McGee&#8217;s Grimm: A Boy Learns What Fear Is</title>
		<link>http://www.gamecrashers.net/2011/10/21/31-days-of-halloween-day-13-american-mcgees-grimm-a-boy-learns-what-fear-is/</link>
		<comments>http://www.gamecrashers.net/2011/10/21/31-days-of-halloween-day-13-american-mcgees-grimm-a-boy-learns-what-fear-is/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 09:34:38 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Grimm]]></category>
		<category><![CDATA[Pure Evil]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7590</guid>
		<description><![CDATA[I&#8217;m running out of mildly clever intros for these things. Pop culture reference, my dear readers, as we type about DAY 13 &#8211; AMERICAN MCGEE&#8217;S GRIMM: A BOY LEARNS WHAT FEAR IS!!! MAKE IT&#8230;..STINKY You&#8217;ll play as the title character, Grimm. He&#8217;s one pissed off dwarf. Everything he touches turns to misery (he is a longtime Mets season ticket holder). His heart is made out of dogshit. He enjoys the slimier things in life, and dammit, too many fairy tales are low on that stuff. So he decides to go through each and every one in this episodic series from American McGee and turn them a Manowar album cover. For the purpose of this episode, he decides to fuck up The Story of the Youth Who Went Forth To Learn What Fear Was, which I was actually completely unfamiliar with before trying this thing out (thanks, Gamefly beta!). If you think the story gets much deeper than &#8220;angry midget walks up to happy things and farts on them&#8221;, you&#8217;re going to be disappointed. However, the game deserves a nod of credit for twisting fairy tales back into their original forms &#8211; most of them are actually fairly depraved. MAKE IT&#8230;&#8230;NASTY Basically, it&#8217;s Katamari Damacy as envisioned by Edward Gorey. Via a third person view, you&#8217;ll be presented with a happy-go-lucky scene of smiling people enjoying life. Your job is to walk around and spread misery and decay, simply by walking over things. As you do, a meter at the top fills up, with the threshold to continue to the next checkpoint clearly marked.  And really, the gameplay doesn&#8217;t get much deeper than that. Concerned citizens will follow you around and try to clean up after you, but a buttstomp usually stuns them long enough to eradicate their hard work. You can also piss in people&#8217;s faces. Actually&#8230;.here. Let me weave that into a tale that sums up the game&#8217;s sense of humor. Upon being presented with a children&#8217;s playground (yes&#8230;.you know this isn&#8217;t heading anywhere good), I ran around, gleefully turning children into matchsticks to burn a suspected thief at the stake. Those who were not turned into matchsticks were impaled on swingsets or hung from jungle gyms, where Grimm proceeded to piss in their faces. Damn, American McGee&#8230;..you are stone cold. This is a relatively brief affair (each episode shouldn&#8217;t take any more than a half hour to beat), but one with such a ghoulish outlook that it would be silly not to at least try Episode 1 (I think it&#8217;s still free, but I don&#8217;t like you enough to search this out for myself). The episodic nature of Grimm, upon playing the first two episodes, actually makes a lot of sense to me. These bit sized nuggets of platforming and depravity would grow tiresome over a full game. Broken down like TV episodes, they&#8217;re far more digestible, and the extra breathing room allows you to forgive the fact that you&#8217;re basically playing a game where the object is...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>31 Days Of Halloween: Day 12 &#8211; Clive Barker&#8217;s Jericho</title>
		<link>http://www.gamecrashers.net/2011/10/20/31-days-of-halloween-day-12-clive-barkers-jericho/</link>
		<comments>http://www.gamecrashers.net/2011/10/20/31-days-of-halloween-day-12-clive-barkers-jericho/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 09:12:04 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Jericho]]></category>
		<category><![CDATA[Spiritual Ping Pong]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7588</guid>
		<description><![CDATA[I swear to you &#8211; we&#8217;re catching up. Slowly, but surely. My fingers have been reduced to nothing but blisters and raw meat as I hurriedly play through as many games as possible to please you, our dear readers. And what have you given me in return? You&#8217;ve been consistently mailing me awful games to play for the Gamepocalypse. You&#8217;re like a selfish husband who comes home to his hard-working wife slaving away at the kitchen and announces that you&#8217;ve brought her a surprise: see-through underwear. We all know it&#8217;s a gift for you. Stop pretending otherwise. GAMES! And today, we do most definitely have something that qualifies as a game. Unfortunately, I can&#8217;t say much more for it than that. The winds of change are blowing, dear readers, and so too shall we blow. It&#8217;s DAY 12: CLIVE BARKER&#8217;S JERICHO!!! ENOUGH OF THIS FOLLY Jericho straps you into the ghostly boots of Devin Ross, leader of Team Jericho. Jericho&#8217;s mission, should they choose to accept it or not (and for some godawful reason, they do), is to shoot their way into the lair of &#8220;The Firstborn&#8221;. You see, before God made Adam and Eve, he fucked up royally, ending up with this horrid little creation. Knowing that even God makes mistakes makes me feel better about the time I accidentally yelled out &#8220;DAT ASS!&#8221; at Serena Williams while watching a tennis match with my mother. Regardless, you can&#8217;t just have this ugly little shit running around the Earth, so God banishes him to an abyss of some sorts and tries to pretend the whole mess never happened. Unfortunately, The Firstborn is rather resilient and keeps making attempts to break back into the mortal plane, and this time he just might do it. That&#8217;s where you step in. Until you die. Ross meets a rather untimely end about an hour and a half into the game, and is begrudgingly forced to embody the shells of his six compatriots whenever he pleases. A lot of Lovecraftian mischief ensues afterwards. I have two general rules with horror stories &#8211; 1) If the central gimmick sounds like something out of a romantic comedy, it will not be scary, and 2) If the protagonists are not the least bit intimidated by what&#8217;s going on, why should I be? And really, that&#8217;s the sticking point here. Team Jericho is SO FUCKING PUMPED TO KICK SOME ASS that any suspense generated from the admittedly ghastly creatures on display here is rendered instantly moot. Imagine if, in Silent Hill, Harry Mason was played by Jason Statham and was never short on shotgun ammo. Not quite the same experience. With Clive Barker penning the tale, it&#8217;s certainly not a bad yarn per se &#8211; just not disturbing in the least. It&#8217;s more &#8220;Lord Of Shadows&#8221; than &#8220;Hellraiser&#8221; &#8211; an entertaining tale, but not one to be considered for too long after the credits roll. I&#8217;M GONNA EAT YOUR SOUL So, back to that &#8220;being dead&#8221; thing. It&#8217;s the...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 11: Rule Of Rose</title>
		<link>http://www.gamecrashers.net/2011/10/19/31-days-of-halloween-day-11-rule-of-rose/</link>
		<comments>http://www.gamecrashers.net/2011/10/19/31-days-of-halloween-day-11-rule-of-rose/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 09:02:15 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Disappointment]]></category>
		<category><![CDATA[Rule Of Rose]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7556</guid>
		<description><![CDATA[Is there any better lead in to a game about a young girls' haunted orphanage? Go ahead and try to find one. You can't. Tell me you love me like you used to, dear readers, as we peel the layers from DAY 11: RULE OF ROSE!]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>31 Days Of Halloween: No Posts Until The Weekend</title>
		<link>http://www.gamecrashers.net/2011/10/13/31-days-of-halloween-no-posts-until-the-weekend/</link>
		<comments>http://www.gamecrashers.net/2011/10/13/31-days-of-halloween-no-posts-until-the-weekend/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 05:14:57 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7518</guid>
		<description><![CDATA[Evening gang. I&#8217;ve had a bit of real life intrude into my gaming life &#8211; 31 Days Of Halloween will be taking a hiatus until this Saturday, at which point we&#8217;ll post days 11 &#8211; 15. Try not to miss me too much. Sean Related Posts:The Game Attic Halloween Horror Helltacular! (Oct 24-31)Gamepocalypse Ep.3 &#8211; Deadly Premonition31 Days Of Halloween &#8211; Day 6(ish): Post MortemGameCrashers Radio Ep.89 &#8211; Dark Souls RAGE!! (suplosedly)GameCrashers &#8220;WE&#8217;RE DOING PAX LIVE!&#8221; Live Podcast &#8211; Sat. March 27th @ 9:30PM]]></description>
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		<slash:comments>0</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 10: Dead Island (Solo Campaign)</title>
		<link>http://www.gamecrashers.net/2011/10/12/31-days-of-halloween-day-10-dead-island-solo-campaign/</link>
		<comments>http://www.gamecrashers.net/2011/10/12/31-days-of-halloween-day-10-dead-island-solo-campaign/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 10:39:06 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Dead Island]]></category>
		<category><![CDATA[Do whatever you voodoo to do when you do that voodoo bitch]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7486</guid>
		<description><![CDATA[I'm violating my pledge to try to cover games that haven't been talked about out the wazoo this evening, because, well....this one's simply been far too enjoyable to keep bottled up. It also knocks out one of the days for me. Huzzah! Who do we voodoo, my dear readers? It's DAY 10: DEAD ISLAND!]]></description>
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		<slash:comments>2</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 9: Penumbra &#8211; Overture</title>
		<link>http://www.gamecrashers.net/2011/10/10/31-days-of-halloween-day-8-penumbra-overture/</link>
		<comments>http://www.gamecrashers.net/2011/10/10/31-days-of-halloween-day-8-penumbra-overture/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 08:46:09 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Penumbra]]></category>
		<category><![CDATA[Sean <3's Frictional]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7039</guid>
		<description><![CDATA[I&#8217;ve spewed gallons of hot, sticky gamer love all over Amnesia &#8211; The Dark Descent. I was intrigued enough by that masterpiece to seek out Frictional&#8217;s previous series, Penumbra. Did the first episode, Overture, curl my toes the same way? Take your hands off that sandwich and put it on my knee, dear reader, as we embrace DAY 9: PENUMBRA &#8211; OVERTURE!!! DEATH IS THE ULTIMATE UNKNOWN Penumbra &#8211; Overture pulls you firmly out of your own body and into that of Philip, a young man grieving over the recent death of his mother when he receives a letter from his father. Two problems &#8211; 1) He has never really known him, and 2) He&#8217;s dead. The letter instructs Philip in the destruction of several other documents, but he decides to go full-moron and track down the location discussed in them, which winds up being an old war bunker under the icy tundra of Greenland. Hilarity ensues. Or rather, it&#8217;s hard to tell what ensues, as this is only the first chapter of an eventual trilogy. I&#8217;m a big fan of this type of storytelling in horror gaming. The truth is constantly just a few meters out of your view. It&#8217;s a carrot dangling in front of you to keep you playing. After all, what the hell just happened to the lunatic rambling in the room above you? Why are those bloodstains leading into a hole in the wall no man could possibly fit through? And who the hell put that gigantic tapeworm here? It&#8217;s the kind of thing that kept me addicted to X-Files in my younger years. What can I say? It still works for me now. THE LAST FLIGHT I WOULD EVER TAKE If you&#8217;ve played Amnesia, you know what to expect here &#8211; mostly. Unlike Amnesia, and other installments in the Penumbra series, combat is possible, but ill advised. Sure, you could swing a pick-axe at that mutant dog stalking you, but he&#8217;ll just run away and wait to strike at you from a different angle &#8211; and he hits much harder. It&#8217;s much easier to barricade the door behind him, or lead him to his death via a trap. You end up playing the game very conservatively, resulting in a slow-burn type of horror that just makes my inner Jacques Torneau light up a victory cigarette. It&#8217;s an absolutely terrific horror-adventure. And make no mistake about it &#8211; this is a first person adventure game, stripped of the bullshit that usually has me spitting my Blue Moon at the computer screen within minutes of hitting the &#8220;any&#8221; key. The brilliant stroke here, and of pretty much everything Frictional has done thus far, is the emphasis on first-person interaction. Using the mouse as an extension of your own hand, you interact with the environment. Sure, in other games you can press E to open that drawer, but when unspeakable evil is lurking around the corner, you will open that thing as sloooooooooooowly as possible with your...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 8: Clive Barker&#8217;s Undying</title>
		<link>http://www.gamecrashers.net/2011/10/09/31-days-of-halloween-day-8-clive-barkers-undying/</link>
		<comments>http://www.gamecrashers.net/2011/10/09/31-days-of-halloween-day-8-clive-barkers-undying/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 08:40:57 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[God Clive Barker Is Awesome]]></category>
		<category><![CDATA[Undying]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7056</guid>
		<description><![CDATA[Fresh off a viewing of the (rather insane/awesome) film &#8220;Midnight Meat Train&#8221;, I thought it appropriate to dive face-first into the 2001 Clive Barker joint &#8220;Undying&#8221;. I&#8217;m glad I did. Pull your body every closer to mind, dear readers, as we peel the layers from DAY 8: CLIVE BARKER&#8217;S UNDYING!!! &#160; PAIN WITHOUT HOPE OF HEALING Undying finds you as Patrick Galloway, a daft young fellow who barely escaped with his life during WWI. For this, he owes his friend Jeremiah Covenant a great deal of gratitude. Some years later, Covenant decides to call on that favor and begs Patrick to join him in his obviously-haunted estate. Upon arriving, Patrick realizes there&#8217;s a bit of a raging fire in this whorehouse, in the form of an incredibly limber ghost taunting him and strange creatures prowling the grounds. Typically, this is my cue to turn around and tell my friend to go solve his own fucking problems, but Patrick is a stand-up guy and agrees to help the deathbed-ridden Jeremiah bust the shit out of these ghosts. It seems they&#8217;re tied into a curse on his family, and his dead brothers and sisters are going to do some rather untoward things to him after his passing. And to think, I scoff when Rob asks me to hold his hair back while he pukes. REDEFINING FAMILY Let&#8217;s get this out of the way now &#8211; this is an FPS. If you&#8217;re burned out on these things by now, I&#8217;m afraid this has nothing new to offer you. You&#8217;ll traipse around the grounds of the Covenant estate before transporting in between dimensions to dispose of the wicked family one by one. You&#8217;ll get the standard array of handguns, along with&#8230;..oh hell, who am I kidding? You get a fucking cannon that shoots ice beams. The entire game is worth it to get that thing. You also get a spell that revives the dead to fight by your side. Why Patrick is able to wield spells isn&#8217;t too clear in the early parts of the game (you&#8217;re given the tenuous explanation of, &#8220;So yeah&#8230;.I just kind of started doing it one day&#8221;), but things become a bit clearer later on. This was the first horror-FPS that really grabbed me by the short and curly&#8217;s back in 2001. Sure, I had played Doom and enjoyed blowing away sprites shaped like demons, but Undying was the first game in which I truly felt that technology had caught up with my admittedly twisted imagination. When I first entered the Covenant estate and found myself being led by the charismatic/very dead Aaron, I knew this was love. And 10 years later, that love has not diminished. This is a terrific horror game that any fan of the red stuff just has to experience (it even plays nice with Windows 7 64-bit! Huzzah!). It&#8217;s also still a damn fine FPS. You have the ability do dual wield both a firearm and a spell. Nothing too daring nowadays, but at...]]></description>
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		<title>31 Days Of Halloween &#8211; Day 7: Silent Hill &#8211; Homecoming</title>
		<link>http://www.gamecrashers.net/2011/10/08/31-days-of-halloween-day-7-silent-hill-homecoming/</link>
		<comments>http://www.gamecrashers.net/2011/10/08/31-days-of-halloween-day-7-silent-hill-homecoming/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 09:09:52 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[We Will Americanize Everything You Have]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7048</guid>
		<description><![CDATA[When I think &#8220;Homecoming&#8221;, my thoughts immediately turn to being the only person on my high school football team who consistently did not get laid. Konami had to go and ruin that cherished memory, though. Hold me closer, dear readers, as we peek under the soiled undergarments of DAY 7: SILENT HILL &#8211; HOMECOMING!!!! YOU KNOW NOTHING ABOUT SILENT HILL This one came out a while ago, so I&#8217;m sure you know the score by now. However, to recap and fill up my precious word count: Alex Shepherd returns home from Iraq to find his hometown of Shepherd&#8217;s Glen with a bad case of &#8220;The Shining&#8221;. Also, his brother has gone missing, his father has disappeared looking for him, and mom is insane. It appears Shepherd&#8217;s Glen is in too close a proximity to Silent Hill and thus, is fucked accordingly. How this all ends up tying together isn&#8217;t very interesting, and the whole storyline has the feel of a completely different game re-purposed for the sake of making it a Silent Hill joint. Throw in an inevitable third act &#8220;twist&#8221; that completely negates a key gameplay aspect, and you have one of the lesser tales of this series. I didn&#8217;t mind it so much when it came out, but time (and the excellent tale from Shattered Memories) has not been kind to this one. PLEASE FORGIVE ME My fondest memories of the Silent Hill series always revolve around loneliness. Silent Hill 1 sees a lone man in a desperate search for his missing daughter. Part 2 drops you into the ghost town with only a few other splintered personalities wandering about, none of who seem to see the horrors that you do. And in Shattered Memories, other characters wander into your life only to be taken away by a sudden burst of ice. No friends. No hope. Homecoming does not do this, and it suffers for it. It seems all too eager to give you a shotgun wielding companion to help you fend off the hordes, or throw in a love interest because oh why the hell not? It seems odd to complain about too much &#8220;humanity&#8221; in a game in which you will brick giant zipper monsters in the face with an axe, but it&#8217;s the reason this game just doesn&#8217;t leave me with the same giddiness of anything else in the series. The melancholy is gone, replaced with some ass-kickin&#8217;. Well, almost gone. There&#8217;s one level &#8211; Hell Descent, that almost singlehandedly brings the magic back. From it&#8217;s dark atmospherics and limited sight, to an end boss encounter with a gigantic porcelain monster to the strains of Akira Yamaoka&#8217;s mournful score, it&#8217;s the one part of the game that feels like it belongs. The hotel isn&#8217;t bad either, I guess. But any possible intimidation by enemy encounters is stomped flat by Alex&#8217;s combat skills. The kid can fight, being a war veteran and all, but it just feels out of place. I fear running into anything too...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 6(ish): Post Mortem</title>
		<link>http://www.gamecrashers.net/2011/10/07/31-days-of-halloween-day-6ish-post-mortem/</link>
		<comments>http://www.gamecrashers.net/2011/10/07/31-days-of-halloween-day-6ish-post-mortem/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 12:39:15 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Post Mortem]]></category>
		<category><![CDATA[WTF]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7058</guid>
		<description><![CDATA[Pity poor Post Mortem. I wasn't too kind to this one in a previous podcast. Has time done anything to forgive my previous misgivings? Maybe....kinda....just a little bit. Take my hand, dear reader, as we bareback the shit out of Paris in DAY 6: POST MORTEM!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 5: Cold Fear</title>
		<link>http://www.gamecrashers.net/2011/10/06/31-days-of-halloween-day-5-cold-fear/</link>
		<comments>http://www.gamecrashers.net/2011/10/06/31-days-of-halloween-day-5-cold-fear/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 07:20:52 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[apathy]]></category>
		<category><![CDATA[cold fear]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7010</guid>
		<description><![CDATA[Yes, I&#8217;m very late posting this. Apologies. I&#8217;m on some medication to control my overpowering sexual prowess and it seems it causes a bit of drowsiness. Alas, it doesn&#8217;t work. Games! And our next one certainly qualifies as a game, being something you can pop in and play. Unfortunately, it&#8217;s not much more than that. Venture forth, dear readers, as we (briefly) brave the depths of DAY 5: COLD FEAR!! RUSSIANS. AGAIN.  Tom Hansen. You are him. A boat. You&#8217;re on it. Russians. Still hatin&#8217;. These particular Russians, however, have unleashed a virus called Exocell (or something), which was initially intended for pure profit but has overwhelmed them all. Why? I didn&#8217;t care enough to find out. OH WOW, LOOK AT THE TIME I haven&#8217;t a dishonest bone in my body. I must confess, I didn&#8217;t even finish this thing. That is how uninspired I was. And I finished Leisure Suit Larry: Box Office Bust. Which isn&#8217;t to say that Cold Fear is on par with that steaming pile of grizzly bear semen. What I&#8217;m trying to get at is that Cold Fear inspired nothing in me. At least with Leisure Suit Larry, the experience was so painful, so thoroughly joyless&#8230;.well, I just HAD to finish. Cold Fear, on the other hand, resides soundly in the middle of the pack. Doesn&#8217;t do much right. Doesn&#8217;t do anything too blatantly offensive. It just kind of&#8230;.sits there. The problem is that you&#8217;ve played this game before. It&#8217;s Resident Evil 4 &#8211; Store Brand Edition. Zombies crawl at you from somewhere. You shoot them in the head. It explodes. They fall down. Repeat. It&#8217;s rarely scary or intimidating, and I&#8217;m at a loss to describe a single memorable moment throughout the 5 or so hours I spent on it. Sure, it starts off promisingly enough with a raid on a sea vessel in which you must battle the elements to keep Hansen from being swept overboard. And yes, it&#8217;s neat that the &#8220;survivors&#8221; of this plague want to kill you too. But you&#8217;ll also spend too much time doing the same shit, solving &#8220;puzzles&#8221; that require doing one thing at one end of the ship so a door opens on the other. If this sort of thing appeals to you &#8211; godspeed. When I was younger, I would have probably dug the hell out of this game. As a grizzled old horror-gaming vet, though, it just ain&#8217;t my bag anymore. ZZZZZZZZZ Perhaps it&#8217;s because I&#8217;ve just come off of the brilliant Silent Hill: Shattered Memories, but Cold Fear left me&#8230;.wanting. It&#8217;s kind of like having the choice between a quaint, middle of the road family drama, and a truly awful filmgoing experience. I will always choose the awful experience. At least I&#8217;m feeling something. I barely felt a damn thing here. Recommended for: Ah, screw it. Related Posts:Poll: Gamepocalypse Ep.1 records tonight &#8211; send us your questions!31 Days Of Halloween: Day 13 &#8211; American McGee&#8217;s Grimm: A Boy Learns What Fear Is31 Days...]]></description>
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		<title>31 Days Of Halloween &#8211; Day 4: Silent Hill &#8211; Shattered Memories</title>
		<link>http://www.gamecrashers.net/2011/10/04/31-days-of-halloween-day-4-silent-hill-shattered-memories/</link>
		<comments>http://www.gamecrashers.net/2011/10/04/31-days-of-halloween-day-4-silent-hill-shattered-memories/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 03:24:50 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Hibernation]]></category>
		<category><![CDATA[Silent Hill]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7028</guid>
		<description><![CDATA[Oh look - my favorite horror franchise. How did this sneak in here? I blame Rob. Regardless, I will do my journalistic duty (I'm not a journalist) and try to grab this thing by the horns, wrestling it to the ground and forcing it to explain to me what's going on in this town. All aboard - it's DAY 4: SILENT HILL - SHATTERED MEMORIES!!!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 3: The Thing</title>
		<link>http://www.gamecrashers.net/2011/10/03/31-days-of-halloween-day-3-the-thing/</link>
		<comments>http://www.gamecrashers.net/2011/10/03/31-days-of-halloween-day-3-the-thing/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 03:12:45 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[A Thing About The Thing]]></category>
		<category><![CDATA[The Thing]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7012</guid>
		<description><![CDATA[One of my all-time favorite movies turned into a survival horror title. What would possibly go wrong? Let's find out, as we tackle DAY 3: THE THING!!]]></description>
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		<slash:comments>2</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 2: Akuji The Heartless</title>
		<link>http://www.gamecrashers.net/2011/10/02/31-days-of-halloween-day-2-akuji-the-heartless/</link>
		<comments>http://www.gamecrashers.net/2011/10/02/31-days-of-halloween-day-2-akuji-the-heartless/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 00:08:58 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Akuji]]></category>
		<category><![CDATA[Meh]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7006</guid>
		<description><![CDATA[So, why is Akuji so heartless? When he watches The Lion King, does he not cry? When he hears Led Zeppelin&#8217;s &#8220;Rain Song&#8217;, is he not moved? When his quarterback throws 5 touchdowns for his fantasy football team, does he not salute? Venture forth, dear readers, as we tackle Day 2- AKUJI THE HEARTLESS! BLOOD. SACRIFICE. FIRE. Tomb Raider with skeletons. There. Review over. Oh bother, that just won&#8217;t cut it. I suppose I should speak a little bit about this thing. Alright, here we go. In Akuji The Heartless, you play as the aforementioned Akuji, a voodoo priest who has been betrayed on his wedding day by the one he trusts the most. No, not Walter Cronkite, you smartass. His brother. As is tradition in voodoo culture, Akuji&#8217;s brother murders him, ripping his heart out and dripping candle wax on it. I tried to keeep this in mind when, on my own wedding day, I received yet another fucking dishware set. Regardless, Akuji doesn&#8217;t take too kindly to this, being dead and all, and must fight his way through the underworld to save his lady love. Oh, and to kill his brother. Can&#8217;t forget about that. To do this, he will have to collect the souls of his dead ancestors (which have been strategically scattered about various levels, for some reason) to appease the skeletal-pimp who runs Hell. As if all this crap wasn&#8217;t enough, he&#8217;ll need to defeat the guardians of these realms to appease said pimp. Also, chickens are decapitated. POWER IS THE REWARD FOR A VIRTUOUS LIFE Not too bad, this one. It&#8217;s in the mold of your average PS1-era 3d platformers, which is to say that it&#8217;s two biggest issues are shoddy controls and a pesky camera. You&#8217;ll run, jump, push stuff, fall off of stuff unintentionally, shoot fireballs at stuff, climb stuff, and collect stuff. Enemy types consist of the usual horror tropes of zombies, bat, annoying little bastards who walk on their hands and strike you with their spinal cord, something that I&#8217;m pretty sure is a clown, wizards-like guys, etc. It&#8217;s all fine. From beginning to end, the game rides a crest of &#8220;perfectly serviceable&#8221;, punctuated by occasional frustrations like the above-mentioned camera. You can control it yourself with the L and R buttons, but the thing never seems to properly re-center. You end up in a constant game of grabass with the camera. It&#8217;s distracting, and constantly drew my attention away from the game&#8217;s charms (excellent music, a well-voiced main character, an announcer who seems far too excited when you pick up power-ups, and some interesting level design). It also has that thing. You know, that thing that these platformers seem to have. You swing your weapon at a foe, fully expecting an orgy of blood and gore and the satisfying rumble of your controller to signify victory. But in 1999, not so much. You might get a little splash of blood and the enemy disappearing immediately. Or, you may get...]]></description>
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		<slash:comments>2</slash:comments>
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		<title>31 Days Of Halloween &#8211; Day 1: Necrovision</title>
		<link>http://www.gamecrashers.net/2011/10/01/31-days-of-halloween-day-1-necrovision/</link>
		<comments>http://www.gamecrashers.net/2011/10/01/31-days-of-halloween-day-1-necrovision/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 13:00:58 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[31 Days Of Halloween]]></category>
		<category><![CDATA[Enjoyable offal]]></category>
		<category><![CDATA[Necrovision]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7005</guid>
		<description><![CDATA[It's day one of Sean Mark's month long journey through some horrifying horror games.  First up on the docket: Necrovision]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Delayed Reactions:  Duke Nukem Forever: The Mild Pleasures Of Occasionally Betting On Duke</title>
		<link>http://www.gamecrashers.net/2011/07/18/delayed-reactions-duke-nukem-forever-the-mild-pleasures-of-occasionally-betting-on-duke/</link>
		<comments>http://www.gamecrashers.net/2011/07/18/delayed-reactions-duke-nukem-forever-the-mild-pleasures-of-occasionally-betting-on-duke/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 21:32:40 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Delayed Reactions]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2k Games]]></category>
		<category><![CDATA[3D Realms]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Gearbox]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=6761</guid>
		<description><![CDATA[Sean Marks has kicked ass, chewed bubble gum, and sent the alien pigs in Duke Nukem Forever screaming back to their mommies.  But is DNF everything you've waited 14 years to play?  Find out after the jump.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>MEDIA BLITZ: Dead Island Trailers &amp; Gameplay</title>
		<link>http://www.gamecrashers.net/2011/05/27/media-blitz-dead-island-trailers-gameplay/</link>
		<comments>http://www.gamecrashers.net/2011/05/27/media-blitz-dead-island-trailers-gameplay/#comments</comments>
		<pubDate>Fri, 27 May 2011 16:40:53 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Dead Island]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[trailers]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=6438</guid>
		<description><![CDATA[Clearly, one can never have enough zombie dismemberment goodness, and Dead Island has no shortage of any of that.  Let's get it on!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Delayed Reactions: Lara Croft And The Guardian Of Light (XBOX360)</title>
		<link>http://www.gamecrashers.net/2011/03/18/lara-croft-and-the-guardian-of-light/</link>
		<comments>http://www.gamecrashers.net/2011/03/18/lara-croft-and-the-guardian-of-light/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 06:41:14 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Delayed Reactions]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Edios]]></category>
		<category><![CDATA[Lara Croft]]></category>
		<category><![CDATA[Lara Croft and the Guardian of Light]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[Tomb Raider]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=3466</guid>
		<description><![CDATA[Let&#8217;s start things off nice and confrontational &#8211; I don&#8217;t like the Tomb Raider series. I was all of fourteen years old when the first one hit my lowly Sega Saturn (no, my parents did not love me. Thank you for your concern. Dick.) One could not peruse a Gamepro or soft-core adult erotica magazine without being bombarded  by this Lara Croft gal. The hype was something that can only be compared to ingesting a heroic dose of hallucinogenics in the middle of Times Square. ACTION! DANGER! SUSPENSE! BRIGHT PRIMARY COLORS! BETTER THAN MARIO 64! BOOBS! BUY IT!!!! And I did. And it sucked underwhelmed me. Where I was promised thrills on par with Indiana Jones and Batman slaying zombies with flaming chainsaws, I got jumping. Lots of jumping. For good measure, I also got poorly realized combat mechanics, sadistic puzzles, and sad attempts to arouse me with an unrealistically proportioned vixen named Lara. It was the first time the disconnect between advertising and product became apparent to me. If there&#8217;s anything that will turn one off to a series, it is being forced to have thoughts this substantial at the age of fourteen. CUT TO: 2010. Oh, hello Ms. Croft. We meet again. You and I have a sordid past together &#8211; those types of things are hard to forget. What&#8217;s this? You say you&#8217;ve changed? No&#8230;.I can&#8217;t. I just can&#8217;t. The hurt is&#8230;.too deep. Wait&#8230;what? Unlimited supply of explosives? Go on. I&#8217;m listening. Lara Croft And The Guardian Of Light kicks some life into the ol&#8217; gal in the best possible way. It is seemingly a game built to reach out to gamers like me in addition to the devoted. The fine folks at Crystal Dynamics have seen fit to outfit Lara in old-school clothing &#8211; a trend we&#8217;ve been seeing a lot of lately (see also: Bionic Commando, Matt Hazard, Dark Void). As opposed to a standard third-person camera, Lara goes all Diablo on us with that 3/4 isometric stuff that makes PC gamers purr like kittens. During our recent Q&#38;A with the guys from Team Meat, I asked the guys why they thought &#8220;old-school&#8221; game models simply wouldn&#8217;t die. Their answer was a refreshing as one could expect from guys obviously devoted to 2d aesthetics &#8211; to so many of us, these mechanics are what  make a game. When someone asks you about what you&#8217;re playing, you&#8217;ll often preface it with the type of game it is. I.E, &#8220;Yeah I&#8217;m playing this  Space-Marines-In-WWII-FPS called blah blah blah&#8221;. When you are playing a 2d platformer, you simply say &#8220;I&#8217;m playing a game&#8221;. I would go as far to say that we should expand this all-encompassing label to include 3/4 isometric games. Within minutes of booting up Guardian Of Light, I felt a joy that I don&#8217;t get too often these days. I was just playing a game, man. The storyline concerns Lara getting involved in a war between two ancient Gods, Totec and Xolotl. Totec good. Xolotl...]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2011/03/18/lara-croft-and-the-guardian-of-light/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Bizzare Creations Says Farewell via Slo-Mo Montage</title>
		<link>http://www.gamecrashers.net/2011/02/23/bizzare-creations-says-farewell-via-slo-mo-montage/</link>
		<comments>http://www.gamecrashers.net/2011/02/23/bizzare-creations-says-farewell-via-slo-mo-montage/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 21:49:09 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Bizzare Creations]]></category>
		<category><![CDATA[closure]]></category>
		<category><![CDATA[farewell]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=5705</guid>
		<description><![CDATA[Blur and 007: Blood Stone developer Bizzare Creations is no more.  But the team has one thing to say to all of you before they drive off into the sunset.]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2011/02/23/bizzare-creations-says-farewell-via-slo-mo-montage/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Stupid News:  Chinese Factory worker smuggles 3DS&#8230;most likely out of a job</title>
		<link>http://www.gamecrashers.net/2011/01/03/stupid-news-chinese-factory-worker-smuggles-3ds-most-likely-out-of-a-job/</link>
		<comments>http://www.gamecrashers.net/2011/01/03/stupid-news-chinese-factory-worker-smuggles-3ds-most-likely-out-of-a-job/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 20:45:27 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Stupid News]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[factory]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[stolen]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=5351</guid>
		<description><![CDATA[Here's a guy with a 3DS.  He stole it so you could see it.  He's also unemployed now (so we assume).  Really, you should be thanking him.  Or you could just laugh at the poor sod.]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2011/01/03/stupid-news-chinese-factory-worker-smuggles-3ds-most-likely-out-of-a-job/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamepocalypse Ep.5 &#8211; Pimp My Ride</title>
		<link>http://www.gamecrashers.net/2010/09/27/gamepocalypse-ep-5-pimp-my-ride/</link>
		<comments>http://www.gamecrashers.net/2010/09/27/gamepocalypse-ep-5-pimp-my-ride/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 17:43:19 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[Gamepocalypse]]></category>
		<category><![CDATA[awful videogames]]></category>
		<category><![CDATA[eat lead the return of matt harazrd]]></category>
		<category><![CDATA[pimp my ride]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=4353</guid>
		<description><![CDATA[Having an uncontrollable urge to 'ghost ride the whip', Sean gives us his impression of Activision's mega flop 'Pimp my Ride'.  Here's a hint: it's really, really bad.  Zvarri also joins us to relieve the best moments that never happened D3Publisher's 'Eat Lead: The Return of Matt Hazard'.]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2010/09/27/gamepocalypse-ep-5-pimp-my-ride/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.gamecrashers.net/podpress_trac/feed/4353/0/GPOC_EP5_092710.mp3" length="42755806" type="audio/mpeg" />
		<itunes:duration>0:59:14</itunes:duration>
		<itunes:subtitle>Having an uncontrollable urge to 'ghost ride the whip', Sean gives us his impression of Activision's mega flop 'Pimp my Ride'.  Here's a hint: it's really, really bad.  Zvarri also joins us to relieve the best moments that never happened D3Publisher[...]</itunes:subtitle>
		<itunes:summary>Having an uncontrollable urge to 'ghost ride the whip', Sean gives us his impression of Activision's mega flop 'Pimp my Ride'.  Here's a hint: it's really, really bad.  Zvarri also joins us to relieve the best moments that never happened D3Publisher's 'Eat Lead: The Return of Matt Hazard'.</itunes:summary>
		<itunes:keywords>Gamepocalypse</itunes:keywords>
		<itunes:author>theblog@gamecrashers.net</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>GOG heads dress up as monks, apologize to users</title>
		<link>http://www.gamecrashers.net/2010/09/22/gog-heads-dress-up-as-monks-apologize-to-users/</link>
		<comments>http://www.gamecrashers.net/2010/09/22/gog-heads-dress-up-as-monks-apologize-to-users/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 23:34:17 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Stupid News]]></category>
		<category><![CDATA[apology]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[baldursgate]]></category>
		<category><![CDATA[gog]]></category>
		<category><![CDATA[relaunch]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=4224</guid>
		<description><![CDATA[Some things are just too strange to be fiction.  The heads of GoG.com attempt to make amends for a 'game' gone awry.]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2010/09/22/gog-heads-dress-up-as-monks-apologize-to-users/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gamepocalypse Ep.2 &#8211; Jumper: Griffin&#8217;s Story</title>
		<link>http://www.gamecrashers.net/2010/04/14/gamepocalypse-ep-2-jumper-griffins-story/</link>
		<comments>http://www.gamecrashers.net/2010/04/14/gamepocalypse-ep-2-jumper-griffins-story/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 20:01:01 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gamepocalypse]]></category>
		<category><![CDATA[Jumper Griffin's Story]]></category>
		<category><![CDATA[Rise of the Argonauts]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=1812</guid>
		<description><![CDATA[Well hello there, I didn't see you come in!  Are you prepared for another episode of the Gamepocalypse?  Well of course not, no one expects games that are this bad.  That's why we do this show, so you'll know exactly what to expect.]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2010/04/14/gamepocalypse-ep-2-jumper-griffins-story/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	<!-- Media File exists for this post, but its not enabled for this feed -->
	</item>
		<item>
		<title>Gamepocalypse Ep.1 &#8211; Leisure Suit Larry: Box Office Bust</title>
		<link>http://www.gamecrashers.net/2010/02/18/gamepocalypse-ep-1-leisure-suit-larry-box-office-bust/</link>
		<comments>http://www.gamecrashers.net/2010/02/18/gamepocalypse-ep-1-leisure-suit-larry-box-office-bust/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 04:29:10 +0000</pubDate>
		<dc:creator>Sean Marks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Gamepocalypse]]></category>
		<category><![CDATA[Leisure Suit Larry]]></category>
		<category><![CDATA[Poll]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=1147</guid>
		<description><![CDATA[After a very, very, VERY long delay, Sean is back from the edge of personal sanity to bring you his thoughts on the grand turd of them all: Leisure Suit Larry Box Office Bust.  Don't say we didn't warn you.]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2010/02/18/gamepocalypse-ep-1-leisure-suit-larry-box-office-bust/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://www.gamecrashers.net/podpress_trac/feed/1147/0/Gamep_LSLBOB.mp3" length="20850506" type="audio/mpeg" />
		<itunes:duration>0:28:48</itunes:duration>
		<itunes:subtitle>After a very, very, VERY long delay, Sean is back from the edge of personal sanity to bring you his thoughts on the grand turd of them all: Leisure Suit Larry Box Office Bust.  Don't say we didn't warn you.</itunes:subtitle>
		<itunes:summary>After a very, very, VERY long delay, Sean is back from the edge of personal sanity to bring you his thoughts on the grand turd of them all: Leisure Suit Larry Box Office Bust.  Don't say we didn't warn you.</itunes:summary>
		<itunes:keywords>Editorial, Feature, Gamepocalypse</itunes:keywords>
		<itunes:author>theblog@gamecrashers.net</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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