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	<title>GameCrashers &#187; Batman</title>
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	<description>Because I&#039;m Ryu.....and you&#039;re Ken</description>
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	<itunes:summary>Because I&#039;m Ryu.....and you&#039;re Ken</itunes:summary>
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	<itunes:author>GameCrashers</itunes:author>
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		<title>Rant: Hadouken Unlocked</title>
		<link>http://www.gamecrashers.net/2010/03/12/rant-hadouken-unlocked-2/</link>
		<comments>http://www.gamecrashers.net/2010/03/12/rant-hadouken-unlocked-2/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 02:33:40 +0000</pubDate>
		<dc:creator>Jason Perini</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Street Fighter IV]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=1349</guid>
		<description><![CDATA[Okay, this adding-RPG-unlocks-to-everything trend has got to stop.]]></description>
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		<title>Delayed Reactions &#8211; Batman: Arkham Asylum</title>
		<link>http://www.gamecrashers.net/2009/11/08/delayed-reactions-batman-arkham-asylum/</link>
		<comments>http://www.gamecrashers.net/2009/11/08/delayed-reactions-batman-arkham-asylum/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 02:58:10 +0000</pubDate>
		<dc:creator>Dave "Boris" Orosz</dc:creator>
				<category><![CDATA[Delayed Reactions]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[REVIEW]]></category>
		<category><![CDATA[Rocksteady]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=784</guid>
		<description><![CDATA[It seems that every time a movie or comic based game gets released, it’s assumed to be crap. I say this because every recent movie or comic-based game has been crap (or at the very least, poorly received. Think Watchmen, The Incredible Hulk, Iron Man, etc.) I even enjoyed Spiderman: Web of Shadows, but certainly not enough to sway my involuntary prejudice that adaptations are guaranteed to be crap. Once in a while, a competent studio comes along and provides me with hope that the tides may change. I’m talking about Batman: Arkham Asylum by Rocksteady Studios, a game that defines how comic book inspired games should be made. I gain control of Batman during the title sequence and already it’s clear to me that the game has a mood and personality to it that would rival all other games I’ve played (think Bioshock). The scenery and lighting is dark and moody, the character models are clean and crisp, and the characters are reactive and entertaining. Its voice-acting cast is an notable guilty pleasure, consisting of “Batman Animated Series” stalwarts like Kevin Conroy (Batman), Mark Hamill (Joker), and Arleen Sorkin (Harley Quinn). Yeah, these guys don&#8217;t like eachother Batman leads the Joker through the halls of Arkham Asylum suspicious of what the Joker has planned. He’s hiding something. In truth, Harley Quinn has already taken over the security office and the real fun is about to begin. As the Joker breaks free I am thrown into my first taste of combat. Consider it guilty pleasure #2. Oh how sweet it is. Batman can perform strikes and counter attacks, bouncing from enemy to enemy with great power and ease. The controls quickly become second nature. As I play on and unlock new moves, I realize how deep the fighting strategies can actually become. This is especially evident in the Challenge Maps where I found that the key to successfully performing combos is remaining aware and pacing my strikes. I’ve never seen a game provide such easy and simple controls, yet leave me broken and crying, trying to master the tactical edge of ‘the Bat’. I loved every sob-inducing minute of it. I assume you’re saying to yourself “The combat is that good, eh? Well, they probably over use it then!” Not at all sir (or madam). The visceral combat is offset by stealth sequences that don’t get bogged down by complicated mechanisms or controls (a la Metal Gear Solid or Splinter Cell). Batman can traverse the environment with the grappling hook and get close to the enemies speedily all without triggering a single alarm. I found myself able to knock an enemy out on one side of the map, cross the full length of the map in mere seconds, and take out several stragglers before their fellow inmates came rushing over. And just like with any good stealth game, every encounter has multiple ways of being carried out (some more successful than others). It’s very satisfying to yank the solid rock...]]></description>
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		<title>GameCrashers Radio Ep.18 &#8211; We Need A Hero!</title>
		<link>http://www.gamecrashers.net/2009/10/13/gamecrashers-radio-ep-18-we-need-a-hero/</link>
		<comments>http://www.gamecrashers.net/2009/10/13/gamecrashers-radio-ep-18-we-need-a-hero/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 21:44:44 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[GameCrashers Radio]]></category>
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		<category><![CDATA[bioshock 2]]></category>
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		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[gamespot]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[Jericho]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Shaba Studios]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Spider Man]]></category>
		<category><![CDATA[The Flash]]></category>
		<category><![CDATA[uncharted 2]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=729</guid>
		<description><![CDATA[On this episode of GCR, Sean and Rob wade through a video game news drought in the hopes of finding a few golden gaming nuggets among a sea of bile. Bring a towel, cause this could get ugly. Topics include: - Game of the Week: Final Thoughts on Batman Arkham Asylum, Spider Man Web of Shadows (Yes. Again!), Clive Barker&#8217;s Jericho - Topic of the Week: Is the importance of the Single Player experience being replaced by Multiplayer/Co-op? - The NEWS - Web of Shadows developer Shaba Studios closed by Activision - &#8220;The Flash&#8221; game shut down 6 months into development - Massive GM explains that gamers actually like ads - Gamespot &#8220;All Time Greatest Hero&#8221; contest comes to a close&#8230;with questionable results. - As well as references to Heavy Rain, Dragon Age Origins, Bioshock 2, Uncharted 2, and Brutal Legend [dewplayer:http://www.gamecrashers.net/media/podcast/GC_EP18_101209.mp3] Also note: Uncharted 2 and Brutal Legend are out TODAY! So go get em, cause we&#8217;ll be talking about them on next week&#8217;s show. Related Posts:GameCrashers Radio &#8211; EP.16 &#8211; Games, games, and more games!GameCrashers Radio Ep. 17 &#8211; Bobby Kotick hates fun&#8230;and midgetsGameCrashers Ep.12 &#8211; Quakecon and Gamescon and Blizzcon, OH MY!GameCrashers Radio EP.19 &#8211; It&#8217;s the Super GameCrashers Bros Super Show!GameCrashers EP.10 &#8211; Better late than never!]]></description>
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		<title>GameCrashers &#8211; Ep.14 &#8211; PAX: the cure to convention withdrawl</title>
		<link>http://www.gamecrashers.net/2009/09/09/gamecrashers-ep-14-pax-the-cure-to-convention-withdrawl/</link>
		<comments>http://www.gamecrashers.net/2009/09/09/gamecrashers-ep-14-pax-the-cure-to-convention-withdrawl/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 07:11:53 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[IRL]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[ESRB]]></category>
		<category><![CDATA[FCC]]></category>
		<category><![CDATA[Gay Tony]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Harmony Gold]]></category>
		<category><![CDATA[Hot Coffee]]></category>
		<category><![CDATA[Indigo Prophecy]]></category>
		<category><![CDATA[Killer 7]]></category>
		<category><![CDATA[Mechwarrior]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Robotech]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=644</guid>
		<description><![CDATA[For our longest, most troublesome podcast yet, Rob and Dave welcome Brian back to the podcast and attempt to inject some professionalism into the podcast. Sadly, that attempt was sacked for more @$*# and fart jokes (because they&#8217;re still funny) Game of the week: Batman Arkham Asylum, Indigo Prophecy/Fahrenheit, Killer 7 Topics include: - The outsider list of cool PAX stuff - Question of the Week: How will people respond to &#8220;Gay Tony&#8221; - Team Fortress 2 devs are annoyed with cheaters - Gamer sues Microsoft over disc scratching drive - Rockstar finally pays for it&#8217;s &#8220;Coffee&#8221; - FCC clarifies it&#8217;s Cool with ESRB - Harmony Gold orders Mechwarrior Reboot a &#8220;Cease and Desist&#8221; - God of War and sequel get a Blu-Ray 720p makeover Music Theme: Reboots, Remakes, and Throwbacks [dewplayer:http://www.gamecrashers.net/media/podcast/GC_EP14_090809_v2.mp3] Please help us, we know not what we are doing! Related Posts:GameCrashers EP.10 &#8211; Better late than never!GameCrashers Podcast &#8211; Ep.7 &#8211; The USS-GameCrashers Blows its Warp CoreGameCrashers Podcast &#8211; Episode 5GameCrashers &#8211; Ep.13 &#8211; The Successful FailureGameCrashers Ep.11 &#8211; Blast Processing FTW!]]></description>
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