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	<title>GameCrashers &#187; Eve Online</title>
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	<description>Because I&#039;m Ryu.....and you&#039;re Ken</description>
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		<title>GameCrashers &#8211; Ep.13 &#8211; The Successful Failure</title>
		<link>http://www.gamecrashers.net/2009/09/01/gamecrashers-ep-13-the-successful-failure/</link>
		<comments>http://www.gamecrashers.net/2009/09/01/gamecrashers-ep-13-the-successful-failure/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 15:37:37 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
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		<category><![CDATA[IRL]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[chair]]></category>
		<category><![CDATA[ESA]]></category>
		<category><![CDATA[Eve Online]]></category>
		<category><![CDATA[FCC]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[orson scott card]]></category>
		<category><![CDATA[persona 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shadow complex]]></category>
		<category><![CDATA[uncharted 2]]></category>

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		<description><![CDATA[Some think thirteen is an unlucky number, going so far as to deny it from being a floor in most buildings. But here at GameCrashers Rob and Dave are convinced that the number thirteen will be the best podcast yet. Please humor them. Topics we discuss this week: - Game of the week: Persona 3 / Shadow Complex (cont.) / Nights (Wii) - Question of the Week: The next generation of MMOs - Screw Orson Scott Card, Buy Shadow Complex - The crazy release schedule - Proof that bundles are nor guaranteed to rock - Naughty Dog insists Uncharted 2 won&#8217;t work on the 360 - Crafty players cause EVE bank severe headaches - ESA says &#8216;no thanks&#8217; to FCC universal rating system Break Theme: PC GAMES!! (Crusader: No Remorse, Unreal, and NOLF!) [dewplayer:http://www.gamecrashers.net/media/podcast/GC_EP13_090109.mp3] By the way, could you hold this black cat while I close this ladder that&#8217;s setup over broken glass? khxbye! Related Posts:GameCrashers Podcast &#8211; Episode 5GameCrashers &#8211; Ep.14 &#8211; PAX: the cure to convention withdrawlGameCrashers Ep.12 &#8211; Quakecon and Gamescon and Blizzcon, OH MY!GameCrashers Ep.9 &#8211; Quake Live UnitesGameCrashers Radio &#8211; EP.16 &#8211; Games, games, and more games!]]></description>
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		<title>Eve Online &#8216;Butterfly Effect&#8217; Trailer</title>
		<link>http://www.gamecrashers.net/2009/07/30/eve-online-butterfly-effect-trailer/</link>
		<comments>http://www.gamecrashers.net/2009/07/30/eve-online-butterfly-effect-trailer/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:59:51 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Butterfly Effect]]></category>
		<category><![CDATA[CCP]]></category>
		<category><![CDATA[Eve Online]]></category>
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		<description><![CDATA[For those who frequent the MMO &#8216;space&#8217;, EvE Online has always been known as a game who&#8217;s impenetrable starting game is only surpassed by it&#8217;s equally impenetrable and viciously protected end game realm known as &#8216;low-sec&#8217; or 0.0 space. Out here, you make your own rules, your own laws, and your own choices. Alliances of thousands of ships in a constant struggle to protect their turf and make boat loads of cash to support their large player owned stations, battleships, and production lines. In some ways, Eve is the &#8220;wild wild west&#8221; of MMOs. The frontier is out there and you and your gang, corporation, alliance can lay claim to it, but you&#8217;re going to have to fight to keep it. However, this incredible sense of freedom has always come at a high price: days, weeks, even months of learning skills one at a time, a regular repeating pattern of moons, stars, and asteroids that don&#8217;t actually exist, battles that boil down to who&#8217;s spreadsheet is stacked higher with skills than the other, and players who have been playing so long that they are, essentially, the lone wolves with no equal. CCP&#8217;s latest trailer, &#8216;the butterfly effect&#8217;, wants you to see the best parts of what Eve has to offer. Personally, I think it&#8217;s the best trailer the company has ever made to sell the game.  Unlike previous trailers filled with lots of pretty visuals and not much else, this trailer explains (quite well in fact) how having one, seamless world allows for the actions of each player to reverberate across the entirety of Eve. While CCP&#8217;s attempts to draw in new players are admirable, there are still plenty of players who will never dive in longer than the 14-day trial. If only because of videos like this (see above). Related Posts:Red &#8216;Glitch&#8217; RedemptionGameCrashers Radio Ep.32 &#8211; Unreal EncountersThe Secret World &#8211; Media OverloadRage &#8211; The QuakeCon 2009 Trailer&#8216;Duality ZF&#8217; and Xona Games get some love from CBC News]]></description>
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