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	<description>Because I&#039;m Ryu.....and you&#039;re Ken</description>
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	<itunes:summary>Because I&#039;m Ryu.....and you&#039;re Ken</itunes:summary>
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		<title>E3 Impressions &#8211; Bayonetta</title>
		<link>http://www.gamecrashers.net/2009/06/25/288/</link>
		<comments>http://www.gamecrashers.net/2009/06/25/288/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 04:40:51 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[E3 Expo]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Devil May Cry]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[expo]]></category>
		<category><![CDATA[Platinum Games]]></category>
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		<guid isPermaLink="false">http://www.gamecrashers.net/?p=288</guid>
		<description><![CDATA[What do you get when you mix Sarah Palin with some bad ass, hand gun pumps and a full body suit that can transform into a beast who&#8217;ll snap your opponents in two? Well, my friends, you get Bayonetta, the new game being developed by Platinum Games. Okay, so she&#8217;s seriously hotter than Sarah Palin, but come on&#8230;I mean if you squint&#8230;it&#8217;s uncanny! Regardless, this game was certainly one to see at E3 this year. Taking up a large chunk of the Sega booth, this title was swamped by convention goers pretty consistently from beginning to end. And for good reason. Since it&#8217;s being developed by the same team that brought us the Devil May Cry series, it was important to find out just how much like DMC the game really is. Well&#8230;it really doesn&#8217;t stray to much from what made DMC famous, which if you&#8217;ve played any DMC game is pretty self explanatory (over-the-top combat, ridiculous and hammy characters, crazy boss battles, and a less than reasonable learning curve). On the other hand, it does a nice job refining all of those things into a really fun experience. For starters, this game doesn&#8217;t feel quite as hard as a DMC game, though what I played was a rather small chunk. The combat is fluid, though a bit button-mashy, the enemies explode real nice, the moves look just bonkers, and the graphics and music are really well put together. It all makes for a game I would actually consider buying down the line, which is a feat unmatched by four installments of the DMC series. One of the nicest features I found in the demo was the interactive loading screen. I know that sounds weird, but here&#8217;s why: one of the most annoying things in DMC is constantly having to pause the game to go to the combo list when you can&#8217;t remember a move. Here, before you enter the level or when you die, you have an opportunity to practice the move before taking into live combat. It&#8217;s a nice touch that let&#8217;s the player know the developers were anticipating that not every gamer is a DMC/Ninja Gaiden wunderkind. If there was anything about the demo that really disappointed me it was that the game may just be too crazy for it&#8217;s own good. I mean it&#8217;s so over the top and so loud and so wrapped up in it&#8217;s own 12-year-old boy sexual fantasy (Bayonetta&#8217;s finishing move is called the &#8220;climax&#8221; &#8211; yeah, wish I was making that up) that some people might just get turned off by it from the start. My friend Dave (whom you all have heard talk about this on the podcast) was turned off by it specifically for this reason. My viewpoint: if you can revel in the silliness and low-brow comedy of it all, it&#8217;s actually a pretty cool game. Sure, we&#8217;re talking about a hot-emo-witch-milf (from Alask&#8230;okay I&#8217;m really done now!) with bullet pumps here, but you can&#8217;t say that those...]]></description>
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		<title>E3 Impressions: God of War III</title>
		<link>http://www.gamecrashers.net/2009/06/13/e3-impressions-god-of-war-iii/</link>
		<comments>http://www.gamecrashers.net/2009/06/13/e3-impressions-god-of-war-iii/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 19:29:31 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[E3 Expo]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[expo]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Kratos]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=152</guid>
		<description><![CDATA[Over the past few years the God of War series has become synonymous with many things: insane battles with humongous mythological creatures, epic cinematic sequences, gory quick time events that always end baldy for whomever you’re fighting, and a couple of topless, well-endowed ladies on a bed waiting to be ‘serviced’ by the rough-and-tough Kratos himself.  The one hurdle the franchise has been unwilling to tackle (to the disappointment of all God of War fans) is high definition.  Well prepare to have your mind blown, kiddies.  In the upcoming final chapter of the incredibly popular franchise, Kratos will bring Mt. Olympus to its knees in stunning high-def and the series has never looked better.  The gamer-man-gods are appeased at last! It’s pretty safe to assume that God of War III was the most anticipated title being shown at the whole conference.  As such, the line to play God of War III was never empty (something that came no shock to this blogger).  Every day there was a sizable crowd waiting in line for up to two hours just to get a taste of what the new God of War was going to be like. And Sony wasn’t going to disappoint.  Of all the demos at the show, God of War III presented the longest chunk, clocking in at about 25-30 minutes and consisting of two mini-boss fights and a gigantic, volcanic titan climbing all over the background.  I, finally, got my chance to play it at the very end of day one, just before closing.  Grabbing a hold of the dual shock and taking a seat on a cushy ottoman (in front of a 40-somthing-inch Sony flat screen) with a giddy smile on my face, I loaded up the game and instantly remembered why this game is so damn popular. Like with the previous entries in the series, God of War III takes everything you know from the previous games and infuses it with a ton of ‘wild’, ‘crazy’, and ‘bat-shit-insane’.  There are new weapons, new enemies, new spells, and whole new ways to rip, tear, bludgeon, garrote, slice, stab, impale, and decapitate any foe that’s dumb enough to get in your way.  You’ll rip harpies wings off after using them to float across gaps, use the undead as a battering ram against other enemies right before you tear the poor bastards in two, and you’ll slice and dice centaurs with reckless abandon, only to cackle with reckless glee when you finish them with an impromptu y-incision. The controls will feel right at home to anyone who has played either of the previous games in the series.  While GoW’s combat has never held up compared to those found in the Ninja Gaiden or Devil May Cry series, the combat feels like it walks the perfect line of being challenging but not to the extent where it stops being fun.  Pulling off really satisfying and over-the-top attacks never requires more than a button press or two (hello all you button-mashers).  And...]]></description>
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		<title>E3 2009 Day 2: Afterthoughts</title>
		<link>http://www.gamecrashers.net/2009/06/04/e3-2009-day-2-afterthoughts/</link>
		<comments>http://www.gamecrashers.net/2009/06/04/e3-2009-day-2-afterthoughts/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:54:03 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[E3 Expo]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[day 2]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[expo]]></category>
		<category><![CDATA[LACC]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=84</guid>
		<description><![CDATA[E3 day two: postmortem With a new day comes a new hall: South Hall that is.  With almost double the number of the booths and a plethora of games to be played, Dave and I had our hands full.  Clocking in at a little over two hours, Ep. 2 of our free-range style podcast covers the following: -    Prototype -    Dead Space Extraction -    Red Steel 2 -    Forza 3 -    Darksiders -    King of Fighters -    Bayonetta -    Split Second -    Pixel Junk Shooter -    Angry Dante’s Inferno/EA protesters -    Mini Ninjas -    Impressions of South Hall -    And our surprises and disappointments of day two! Pull up a chair, this round is on us. [dewplayer:http://www.gamecrashers.net/media/podcast/GCE32009-Day2.mp3] Rob UPDATE:  I have video footage from the E3 floor coming, it’s just taking far longer to log it all and get it transferred, cut, and loaded at the end of each day (especially when I only get about 4 hours to work before I pass out of exhaustion).  I promise you guys…it’s coming! Related Posts:E3 2009 Day 1: AfterthoughtsE3 2009 Day 3: AfterthoughtsGameCrashers Podcast &#8211; Episode 4PhotoBlog from E3 is now LIVE!E3 Impressions: Forza 3]]></description>
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