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	<title>GameCrashers &#187; God of War III</title>
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		<title>E3 Impressions: God of War III</title>
		<link>http://www.gamecrashers.net/2009/06/13/e3-impressions-god-of-war-iii/</link>
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		<pubDate>Sat, 13 Jun 2009 19:29:31 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[E3 Expo]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[expo]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Kratos]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[Over the past few years the God of War series has become synonymous with many things: insane battles with humongous mythological creatures, epic cinematic sequences, gory quick time events that always end baldy for whomever you’re fighting, and a couple of topless, well-endowed ladies on a bed waiting to be ‘serviced’ by the rough-and-tough Kratos himself.  The one hurdle the franchise has been unwilling to tackle (to the disappointment of all God of War fans) is high definition.  Well prepare to have your mind blown, kiddies.  In the upcoming final chapter of the incredibly popular franchise, Kratos will bring Mt. Olympus to its knees in stunning high-def and the series has never looked better.  The gamer-man-gods are appeased at last! It’s pretty safe to assume that God of War III was the most anticipated title being shown at the whole conference.  As such, the line to play God of War III was never empty (something that came no shock to this blogger).  Every day there was a sizable crowd waiting in line for up to two hours just to get a taste of what the new God of War was going to be like. And Sony wasn’t going to disappoint.  Of all the demos at the show, God of War III presented the longest chunk, clocking in at about 25-30 minutes and consisting of two mini-boss fights and a gigantic, volcanic titan climbing all over the background.  I, finally, got my chance to play it at the very end of day one, just before closing.  Grabbing a hold of the dual shock and taking a seat on a cushy ottoman (in front of a 40-somthing-inch Sony flat screen) with a giddy smile on my face, I loaded up the game and instantly remembered why this game is so damn popular. Like with the previous entries in the series, God of War III takes everything you know from the previous games and infuses it with a ton of ‘wild’, ‘crazy’, and ‘bat-shit-insane’.  There are new weapons, new enemies, new spells, and whole new ways to rip, tear, bludgeon, garrote, slice, stab, impale, and decapitate any foe that’s dumb enough to get in your way.  You’ll rip harpies wings off after using them to float across gaps, use the undead as a battering ram against other enemies right before you tear the poor bastards in two, and you’ll slice and dice centaurs with reckless abandon, only to cackle with reckless glee when you finish them with an impromptu y-incision. The controls will feel right at home to anyone who has played either of the previous games in the series.  While GoW’s combat has never held up compared to those found in the Ninja Gaiden or Devil May Cry series, the combat feels like it walks the perfect line of being challenging but not to the extent where it stops being fun.  Pulling off really satisfying and over-the-top attacks never requires more than a button press or two (hello all you button-mashers).  And...]]></description>
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