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	<title>GameCrashers &#187; indie</title>
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	<description>Because I&#039;m Ryu.....and you&#039;re Ken</description>
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		<title>GameCrashers</title>
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	<itunes:summary>Because I&#039;m Ryu.....and you&#039;re Ken</itunes:summary>
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	<itunes:author>GameCrashers</itunes:author>
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		<itunes:name>GameCrashers</itunes:name>
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		<item>
		<title>The Five Games You Should Be Following</title>
		<link>http://www.gamecrashers.net/2011/10/05/the-five-games-you-should-be-following/</link>
		<comments>http://www.gamecrashers.net/2011/10/05/the-five-games-you-should-be-following/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 04:20:49 +0000</pubDate>
		<dc:creator>David S. Gallant</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[FEZ]]></category>
		<category><![CDATA[Hawken]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Monaco]]></category>
		<category><![CDATA[Sound Shapes]]></category>
		<category><![CDATA[They Bleed Pixels]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=7291</guid>
		<description><![CDATA[Not every awesome game coming out in the next twelve months has the marketing budget of an Activision release. Regardless, the following fivesome look to be some of the coolest games I've ever seen. They're games worth following on Twitter, and here's why.]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>No Time To Explain, Indie Game Destroys Pledge Goal</title>
		<link>http://www.gamecrashers.net/2011/04/15/no-time-to-explain-indie-game-destroys-pledge-goal/</link>
		<comments>http://www.gamecrashers.net/2011/04/15/no-time-to-explain-indie-game-destroys-pledge-goal/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 20:39:47 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[goal met]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[no time to explain]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=6271</guid>
		<description><![CDATA[I'm you from the future.  There's no time to explain.  A small indie developer asked for the community for help to back their game.  Little did they know just how loudly the video game community would respond.]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2011/04/15/no-time-to-explain-indie-game-destroys-pledge-goal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epic Dungeon is an Epic in a Dungeon</title>
		<link>http://www.gamecrashers.net/2011/03/25/epic-dungeon-is-an-epic-in-a-dungeon/</link>
		<comments>http://www.gamecrashers.net/2011/03/25/epic-dungeon-is-an-epic-in-a-dungeon/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 15:25:26 +0000</pubDate>
		<dc:creator>David S. Gallant</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Epic Dungeon]]></category>
		<category><![CDATA[Eyehook Games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Rogue-like]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=5387</guid>
		<description><![CDATA[Awesome Rogue-like on XBL Indie Games for $1? Hell yes!]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2011/03/25/epic-dungeon-is-an-epic-in-a-dungeon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Delayed Reactions: LIMBO</title>
		<link>http://www.gamecrashers.net/2010/07/19/delayed-reactions-limbo/</link>
		<comments>http://www.gamecrashers.net/2010/07/19/delayed-reactions-limbo/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 17:17:05 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Delayed Reactions]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[Delayed Reaction]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[REVIEW]]></category>
		<category><![CDATA[trial by death]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[XBox360]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=2959</guid>
		<description><![CDATA[Uncertain of his sister’s fate, a boy enters Limbo.  Will you?
<br />
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		<slash:comments>1</slash:comments>
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		<item>
		<title>GameCrashers Radio Ep.48 &#8211; A reckless disregard for E3!</title>
		<link>http://www.gamecrashers.net/2010/06/13/gamecrashers-radio-ep-48-a-reckless-disregard-for-e3/</link>
		<comments>http://www.gamecrashers.net/2010/06/13/gamecrashers-radio-ep-48-a-reckless-disregard-for-e3/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 09:47:55 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[AaaAaAaa]]></category>
		<category><![CDATA[Dejobaan Games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=2443</guid>
		<description><![CDATA[E3 is only a stones throw away and before we "crash" the convention hall, we've called upon President and Founder of Dejobaan Games, Ichiro Lambe, to come in and share his thought on "Three" and how it's both good and bad for indie developers.]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2010/06/13/gamecrashers-radio-ep-48-a-reckless-disregard-for-e3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<itunes:duration>0:51:49</itunes:duration>
		<itunes:subtitle>E3 is only a stones throw away and before we "crash" the convention hall, we've called upon President and Founder of Dejobaan Games, Ichiro Lambe, to come in and share his thought on "Three" and how it's both good and bad for indie developers.</itunes:subtitle>
		<itunes:summary>E3 is only a stones throw away and before we "crash" the convention hall, we've called upon President and Founder of Dejobaan Games, Ichiro Lambe, to come in and share his thought on "Three" and how it's both good and bad for indie developers.</itunes:summary>
		<itunes:keywords>Featured, Media</itunes:keywords>
		<itunes:author>theblog@gamecrashers.net</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>GameCrashers Radio Ep.47 &#8211; Bit.Trip &#8216;Reviewer&#8217;</title>
		<link>http://www.gamecrashers.net/2010/06/09/gamecrashers-radio-ep-47-bit-trip-reviewer/</link>
		<comments>http://www.gamecrashers.net/2010/06/09/gamecrashers-radio-ep-47-bit-trip-reviewer/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 22:26:48 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bit.Trip]]></category>
		<category><![CDATA[Ep.47]]></category>
		<category><![CDATA[Gaijin Games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Runner]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=2358</guid>
		<description><![CDATA[Alex Neuse of Gaijin Games "crashes" the podcast to share his philosophy on reviewing games, his feelings about game reviewers, and how video games are getting to easy and making everybody "lazy gamers."  This should prove quite interesting!]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2010/06/09/gamecrashers-radio-ep-47-bit-trip-reviewer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<!-- Media File exists for this post, but its not enabled for this feed -->
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		<item>
		<title>This is the Only Level &#8211; This Flash game will warp your brain!</title>
		<link>http://www.gamecrashers.net/2010/02/28/this-is-the-only-level-this-flash-game-will-warp-your-brain/</link>
		<comments>http://www.gamecrashers.net/2010/02/28/this-is-the-only-level-this-flash-game-will-warp-your-brain/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 10:42:11 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=1196</guid>
		<description><![CDATA[I can't say too much about this game without giving away the 'brain-warping' component of this game.  But trust us, it's worth checking out.  Bring two Excedrin.  ]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2010/02/28/this-is-the-only-level-this-flash-game-will-warp-your-brain/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Doom: The Rogue Like</title>
		<link>http://www.gamecrashers.net/2009/11/30/doom-the-rogue-like/</link>
		<comments>http://www.gamecrashers.net/2009/11/30/doom-the-rogue-like/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 15:11:32 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[DoomRL]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Rogue-like]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=858</guid>
		<description><![CDATA[This one just made me chuckle.  I&#8217;ve never really been a fan of the original Rogue, but I certainly can appreciate the execution of something like this.  I mean, who would (honestly) expect Doom and Rogue to create anything but a total bastard of a video game step-child?  Clearly, there&#8217;s a reason why I don&#8217;t develop games.  Below is a video for a free to download indie game called DoomRL: a Doom Rogue-Like that actually looks like it might be fun to play. The use of Doom&#8217;s original sound effect library is a welcome and unexpected addition, especially when you consider that the in-game &#8220;graphics&#8221; amounts to nothing more ampersands, exclamation marks, and percentage signs. You can check out this game and the Diablo and Aliens RL at DoomRL. Related Posts:Red &#8216;Glitch&#8217; RedemptionGameCrashers Radio Ep.32 &#8211; Unreal EncountersGamepocalypse Ep.5 &#8211; Pimp My RideAutomatic Mario does &#8216;Queen&#8217;Video: Portal 2 New Features Demo &#8211; E3]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2009/11/30/doom-the-rogue-like/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indie Spotlight &#8211; Numachia</title>
		<link>http://www.gamecrashers.net/2009/11/28/indie-spotlight-numachia/</link>
		<comments>http://www.gamecrashers.net/2009/11/28/indie-spotlight-numachia/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 23:03:31 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Numachina]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[space combat]]></category>
		<category><![CDATA[tie fighter]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=837</guid>
		<description><![CDATA[While there have been many space combat games released over the course of video game history, Tie Fighter has the distinction of being one of the last space combat games I really got wrapped up in. I&#8217;ve played a bunch of the Freespace and Wing Commander games, to be sure. But something always felt off about them. If you&#8217;ve ever watched an episode of Babylon 5, you know what I mean. Combat in space is nothing like combat in the skies. And you don&#8217;t have to be a rocket scientist to understand why: gravity is not a factor in space. You&#8217;re not forced to keep moving forward simply because it&#8217;s the action keeping you in the sky. And yet, most space combat games, even Tie Fighter, insist on utilizing this flawed game mechanic because it&#8217;s something that&#8217;s very easy to overlook. Well, there is finally a game that addresses this age old problem in space combat games. Numachia, an independent title being developed by a three-person team over at AureaSection, is a space combat game that splices elements of Descent&#8217;s 360-degree movement model into its combat. As you can see in the video above, you&#8217;re more than welcome to fly head first into a gigantic capitol ship and see if you last longer than 20 seconds. At the same time you have maneuvering thrusters that allow you to use the lack of gravity to your advantage, permitting you to strafe, backup, quick turn, and invert at will. The result is as enticing as it is dizzying. Though a multiplay game at its core, the dev team has discussed the possibility of adding a single player campaign sometime after it&#8217;s initial release. As for when the game will light up your computer screens, the Numachia website lists late 2009 as their intended release window. However, it seems a little unlikely at this point with only a few weeks left in the year. They also mention that the core game will be free, but that certain parts of the game will be inaccessible until the user purchases a license for the game, which is only fair. The final price tag has not yet been announced. And if you were wondering &#8216;what&#8217;s the deal with the name?&#8217;, the dev team has a simple answer for you: &#8220;Because it fits the game perfectly.&#8221; Related Posts:VIDEO: Dead Space 2 is going to f*ck with your mind (and maybe your guts as well)Doom: The Rogue LikeGratuity Reigns Supreme in &#8216;Gratuitous Space Battles&#8217;NEXT: Dejobaan Games President and AaaaaAAaaa!! A Reckless Disregard for Gravity Creative Director Ichiro Lambe on next ep of GameCrashers Radio!Worms Reloaded Announcement Trailer]]></description>
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