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	<title>GameCrashers &#187; microsoft</title>
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	<description>Because I&#039;m Ryu.....and you&#039;re Ken</description>
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	<itunes:summary>Because I&#039;m Ryu.....and you&#039;re Ken</itunes:summary>
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	<itunes:category text="Society &#38; Culture" />
	<itunes:author>GameCrashers</itunes:author>
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		<title>GameCrashers Radio Ep.85 &#8211; Rock You Like a Rant-Tastic Hurricane</title>
		<link>http://www.gamecrashers.net/2011/09/14/gamecrashers-radio-ep-85-rock-you-like-a-rant-tastic-hurricane/</link>
		<comments>http://www.gamecrashers.net/2011/09/14/gamecrashers-radio-ep-85-rock-you-like-a-rant-tastic-hurricane/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 21:03:49 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[CrashCast]]></category>
		<category><![CDATA[Ep.85]]></category>
		<category><![CDATA[Game of the week]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Stupid News]]></category>
		<category><![CDATA[Tweets]]></category>
		<category><![CDATA[Voice Overs]]></category>

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		<description><![CDATA[Hey...did you guys feel that?  It's a quakicane!  A hurriquake!  Ah screw it.  Everyone knows those are just a myth...right?]]></description>
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		<itunes:duration>2:10:47</itunes:duration>
		<itunes:subtitle>Hey...did you guys feel that?  It's a quakicane!  A hurriquake!  Ah screw it.  Everyone knows those are just a myth...right?</itunes:subtitle>
		<itunes:summary>Hey...did you guys feel that?  It's a quakicane!  A hurriquake!  Ah screw it.  Everyone knows those are just a myth...right?</itunes:summary>
		<itunes:keywords>Featured, Media</itunes:keywords>
		<itunes:author>theblog@gamecrashers.net</itunes:author>
		<itunes:explicit>no</itunes:explicit>
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		<title>Developer Interview: Limbo</title>
		<link>http://www.gamecrashers.net/2010/07/22/developer-interview-limbo/</link>
		<comments>http://www.gamecrashers.net/2010/07/22/developer-interview-limbo/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 20:15:13 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[GameCrashersTV]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[summer of arcade]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[XBOX]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=3085</guid>
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		<title>Quick Look At The Xbox360 Slim</title>
		<link>http://www.gamecrashers.net/2010/06/20/quick-look-at-the-xbox360-slim/</link>
		<comments>http://www.gamecrashers.net/2010/06/20/quick-look-at-the-xbox360-slim/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 16:13:17 +0000</pubDate>
		<dc:creator>Jon Brickman</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[new model]]></category>
		<category><![CDATA[XBOX]]></category>
		<category><![CDATA[XBox360]]></category>
		<category><![CDATA[Xbox360 250]]></category>
		<category><![CDATA[Xbox360 Slim]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=2510</guid>
		<description><![CDATA[As announced by its surprise reveal at E3, the Xbox360 redesign (technically called the Xbox360 250 to reflect the hard drive size) hit stores on Friday.  Clocking in at $299, it's a somewhat expensive upgrade for existing owners, and still pretty high-end for Xbox newcomers.  But when you factor in deals like <a href="http://www.gamestop.com/gs/landing/xb360250trade/default.aspx">Gamestop's trade-in offer</a>, it's a little more feasible to ditch your current hardware for the newer, shiner, blacker iteration. But should you?]]></description>
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		<item>
		<title>GameCrashers Radio EP.19 &#8211; It&#8217;s the Super GameCrashers Bros Super Show!</title>
		<link>http://www.gamecrashers.net/2009/10/22/gamecrashers-radio-ep-19-its-the-super-gamecrashers-bros-super-show/</link>
		<comments>http://www.gamecrashers.net/2009/10/22/gamecrashers-radio-ep-19-its-the-super-gamecrashers-bros-super-show/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 21:41:59 +0000</pubDate>
		<dc:creator>Dave "Boris" Orosz</dc:creator>
				<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Extra Life]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Major Nelson]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Robert Bowling]]></category>
		<category><![CDATA[uncharted 2]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=754</guid>
		<description><![CDATA[Hey kiddies! On this episode the fabulous &#8216;four&#8217;-fecta of Rob, Sean, Dave, and Brian destroy space and time in one fell swoop while rescuing the princess and discovering she&#8217;s in another castle. The Rundown for this Episode: - Game(s) of the Week &#8211; - Extra Life Recap - - Question of the Week: what&#8217;s the deal with Microsoft&#8217;s lackluster support of Windows for gaming? - The (Stupid) News &#8211; - Robert Bowling thinks Matchmaking > Dedicated Servers - Major Nelson hates third party hardware on his xbox - Bioware confirms PS3 still not getting Mass Effect 2 - Former WWF manager and TV Mario persona Capt. Lout Albano dies at 76 Plus a lot of other useless sh*t that was just too funny to edit out. It&#8217;s not for the faint of heart. [dewplayer:http://www.gamecrashers.net/media/podcast/GC_EP19_102109.mp3] Also note: Borderlands is out this week with 4-player deals on Steam. So get your co-op on! Related Posts:GameCrashers Radio Ep.23 &#8211; Ultimate Turkey Day Rumble!GameCrashers Radio Ep.29 &#8211; Three-Dee-EpilepsyGameCrashers Radio Ep.26 &#8211; God of &#8216;Dante&#8217;s Inferno&#8217;GameCrashers Radio Ep. 17 &#8211; Bobby Kotick hates fun&#8230;and midgetsGameCrashers Radio Ep.21 &#8211; Modern Warfare 2&#8230;it&#8217;s &#8220;Call of Duty!&#8221;]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2009/10/22/gamecrashers-radio-ep-19-its-the-super-gamecrashers-bros-super-show/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>&#8216;Duality ZF&#8217; and Xona Games get some love from CBC News</title>
		<link>http://www.gamecrashers.net/2009/09/25/duality-zf-and-xona-games-get-some-love-cbc-news/</link>
		<comments>http://www.gamecrashers.net/2009/09/25/duality-zf-and-xona-games-get-some-love-cbc-news/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 07:21:27 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[CBC News]]></category>
		<category><![CDATA[Duality ZF]]></category>
		<category><![CDATA[Independent Developers]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[shmups]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=687</guid>
		<description><![CDATA[It&#8217;s a sad fact of the video game industry: small studios have the hardest time getting anyone&#8217;s attention, especially in a world of juggernauts like EA and Actiblizzard. But for two Canadian developers, Jason and Matthew Doucette (did I mention they&#8217;re brothers), they&#8217;ve got a game that&#8217;s so good, the Canadian news network CBC couldn&#8217;t help but notice. The brothers, owners and operators of &#8216;Duality ZF&#8217;, is a Shootem-up inspired by the greats of the genre (think Raiden and DoDonPachi), but with a few twists. First off, it&#8217;s a wide screen, HD shmup (which I believe is a first). Second, it&#8217;s got every kind of mode from every kind of shmup you could think of. Best of all, it has four player co-op (which I also think is a first) and allows for each player to control two ships with one controller, which is just effing nuts. I mean it requires Ikaruga-like-dual-boxing skills. According to the brothers and the news segment, the game should be coming to Xbox Live this fall and will likely sell for $2-$5 dollars. If you have an inkling of admiration for the genre some might call &#8220;the destroyer of controllers&#8221; (okay, I call it that) check this game out when it&#8217;s released. I certainly will be. Related Posts:Red &#8216;Glitch&#8217; RedemptionGameCrashers Radio Ep.32 &#8211; Unreal EncountersTrials HD &#8211; IGN ReviewE3 Month comes to a closeGameCrashers Ep.8 &#8211; This is not&#8230;the hardest game in the world! This is just a tribute!]]></description>
		<wfw:commentRss>http://www.gamecrashers.net/2009/09/25/duality-zf-and-xona-games-get-some-love-cbc-news/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GameCrashers &#8211; Ep.14 &#8211; PAX: the cure to convention withdrawl</title>
		<link>http://www.gamecrashers.net/2009/09/09/gamecrashers-ep-14-pax-the-cure-to-convention-withdrawl/</link>
		<comments>http://www.gamecrashers.net/2009/09/09/gamecrashers-ep-14-pax-the-cure-to-convention-withdrawl/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 07:11:53 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[IRL]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[ESRB]]></category>
		<category><![CDATA[FCC]]></category>
		<category><![CDATA[Gay Tony]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Harmony Gold]]></category>
		<category><![CDATA[Hot Coffee]]></category>
		<category><![CDATA[Indigo Prophecy]]></category>
		<category><![CDATA[Killer 7]]></category>
		<category><![CDATA[Mechwarrior]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Robotech]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=644</guid>
		<description><![CDATA[For our longest, most troublesome podcast yet, Rob and Dave welcome Brian back to the podcast and attempt to inject some professionalism into the podcast. Sadly, that attempt was sacked for more @$*# and fart jokes (because they&#8217;re still funny) Game of the week: Batman Arkham Asylum, Indigo Prophecy/Fahrenheit, Killer 7 Topics include: - The outsider list of cool PAX stuff - Question of the Week: How will people respond to &#8220;Gay Tony&#8221; - Team Fortress 2 devs are annoyed with cheaters - Gamer sues Microsoft over disc scratching drive - Rockstar finally pays for it&#8217;s &#8220;Coffee&#8221; - FCC clarifies it&#8217;s Cool with ESRB - Harmony Gold orders Mechwarrior Reboot a &#8220;Cease and Desist&#8221; - God of War and sequel get a Blu-Ray 720p makeover Music Theme: Reboots, Remakes, and Throwbacks [dewplayer:http://www.gamecrashers.net/media/podcast/GC_EP14_090809_v2.mp3] Please help us, we know not what we are doing! Related Posts:GameCrashers EP.10 &#8211; Better late than never!GameCrashers Podcast &#8211; Ep.7 &#8211; The USS-GameCrashers Blows its Warp CoreGameCrashers Podcast &#8211; Episode 5GameCrashers &#8211; Ep.13 &#8211; The Successful FailureGameCrashers Ep.11 &#8211; Blast Processing FTW!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>E3 Impressions: Forza 3</title>
		<link>http://www.gamecrashers.net/2009/06/14/e3-impressions-forza-3/</link>
		<comments>http://www.gamecrashers.net/2009/06/14/e3-impressions-forza-3/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 21:39:40 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[E3 Expo]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Forza 2]]></category>
		<category><![CDATA[Forza 3]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[podracing]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[three screens]]></category>
		<category><![CDATA[Turn 10]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=155</guid>
		<description><![CDATA[It&#8217;s a little unfair to test out a game like Forza 3 using this setup (no matter how cool it is).  First off, I&#8217;ll never have a set up like this at home unless I hit the jackpot).  Second, after playing the game this way (which makes the whole experience feel more real) who would ever want to play the game on just one screen?  Alas, I was forced to come to grips with this fact sooner rather than later.  So after being forcibly ejected by the nice man running the booth, I went over to one of the free-standing booths and played the game two more times.  The good news: this game is so smooth and so well built that it plays the same regardless of using the racing pod or the standard boring controller.  That is a total testament to how well Turn 10 makes these games.  Gran what?  Turismo who?  Give me Forza 3 any day. While the demo was limited to about 6 cars, 3 tracks, and no customization, the soul of the game was there.  Each time I played I was able to set the demo to my play style (gear-shifting with break line only) and just jump in and ride.  And boy are these tracks fun to ride.  Every track feels very smooth and the cars seem to glide along the track.  The weight and gravity of each car, on straightaways and in turns, also feels fantastic, which is vital in a genre where misreading a turn can cost you the entire race.  Or at least it used to. In an interesting move, Turn 10 has added in a feature straight out of GRiD&#8217;s playbook: the ability to rewind your race and retry a bad turn or a messy collision that ends up pointing you in the wrong direction.  Here&#8217;s the good news: I actually think the feature is quite a good idea.  Although I didn&#8217;t ask the guy supervising the booth this, I assume &#8216;rewind&#8217; is eighty-six&#8217;d in multiplayer games.  And if you don&#8217;t want the help in single player, you can turn the feature off.  But for people who are new to the Forza series (or racing games in general) it&#8217;s nice to give the player a chance to rectify his or her mistake and hang on to first place without requiring a full restart of the race. Overall I am very excited about this game.  Seeing as Forza 2 was one of, if not my favorite, racing game of 2007, I&#8217;m expecting Forza 3 to be as polished and fun to play as it&#8217;s predecessor.  Forza 3 is slated to be released on October 22, 2009. Related Posts:Red &#8216;Glitch&#8217; RedemptionDistrict 9: From the Ashes of the Halo MovieGameCrashers Radio Ep.32 &#8211; Unreal EncountersVIDEO: Dead Space 2 is going to f*ck with your mind (and maybe your guts as well)E3 Impression &#8211; Split Second]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2009 Day 2: Afterthoughts</title>
		<link>http://www.gamecrashers.net/2009/06/04/e3-2009-day-2-afterthoughts/</link>
		<comments>http://www.gamecrashers.net/2009/06/04/e3-2009-day-2-afterthoughts/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:54:03 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
				<category><![CDATA[E3 Expo]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[GameCrashers Radio]]></category>
		<category><![CDATA[day 2]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[expo]]></category>
		<category><![CDATA[LACC]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamecrashers.net/?p=84</guid>
		<description><![CDATA[E3 day two: postmortem With a new day comes a new hall: South Hall that is.  With almost double the number of the booths and a plethora of games to be played, Dave and I had our hands full.  Clocking in at a little over two hours, Ep. 2 of our free-range style podcast covers the following: -    Prototype -    Dead Space Extraction -    Red Steel 2 -    Forza 3 -    Darksiders -    King of Fighters -    Bayonetta -    Split Second -    Pixel Junk Shooter -    Angry Dante’s Inferno/EA protesters -    Mini Ninjas -    Impressions of South Hall -    And our surprises and disappointments of day two! Pull up a chair, this round is on us. [dewplayer:http://www.gamecrashers.net/media/podcast/GCE32009-Day2.mp3] Rob UPDATE:  I have video footage from the E3 floor coming, it’s just taking far longer to log it all and get it transferred, cut, and loaded at the end of each day (especially when I only get about 4 hours to work before I pass out of exhaustion).  I promise you guys…it’s coming! Related Posts:E3 2009 Day 1: AfterthoughtsE3 2009 Day 3: AfterthoughtsGameCrashers Podcast &#8211; Episode 4PhotoBlog from E3 is now LIVE!E3 Impressions: Forza 3]]></description>
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