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	<title>GameCrashers &#187; Unreal</title>
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	<description>Because I&#039;m Ryu.....and you&#039;re Ken</description>
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		<title>GameCrashers &#187; Unreal</title>
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	<itunes:summary>Because I&#039;m Ryu.....and you&#039;re Ken</itunes:summary>
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		<title>GameCrashers Radio Ep.32 &#8211; Unreal Encounters</title>
		<link>http://www.gamecrashers.net/2010/02/03/gamecrashers-radio-ep-32-unreal-encounters/</link>
		<comments>http://www.gamecrashers.net/2010/02/03/gamecrashers-radio-ep-32-unreal-encounters/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:48:15 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
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		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal Tournament]]></category>
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		<description><![CDATA[Recorded live because we don't really plan far enough ahead, we spend a full episode talking about the good, the bad, and the ugly regarding Epic's...well...epic 'Unreal' engine.  Messy?  Always is!]]></description>
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		<itunes:duration>136:39</itunes:duration>
		<itunes:subtitle>Recorded live because we don't really plan far enough ahead, we spend a full episode talking about the good, the bad, and the ugly regarding ...</itunes:subtitle>
		<itunes:summary>Recorded live because we don't really plan far enough ahead, we spend a full episode talking about the good, the bad, and the ugly regarding Epic's...well...epic 'Unreal' engine.  Messy?  Always is!

The Rundown:
Game of the Week:  (more games than I remember)
Discussion Topic:  Unreal Encounters of the "Epic" kind
Our experiences with unreal and non-unreal engine games.
Listener Responses
Jason leaves and comes back like seven times
And we elude to a special impromptu podcast that never made it in this show.

But it will post some time this week - stay tuned.

The game that started it all: Unreal


The last tournament: Unreal Tournament III


Unreal Dev Kit Trailer (Now free to download):
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		<title>Discussion Topic: The ever evolving &#8216;Unreal&#8217; engine</title>
		<link>http://www.gamecrashers.net/2010/01/30/discussion-topic-the-ever-evolving-unreal-engine/</link>
		<comments>http://www.gamecrashers.net/2010/01/30/discussion-topic-the-ever-evolving-unreal-engine/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 23:03:33 +0000</pubDate>
		<dc:creator>Rob James</dc:creator>
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		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Epic]]></category>
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		<description><![CDATA[For episode 32 of GameCrashers, we've decided to talk about one of the mainstays of gaming in the current era: the Unreal Engine.  It's been used in, literally, hundreds of games.  And through its 3-plus iterations and heavy modifications it's always looked better and better as more companies used it.  However, it's not the only kid on the block.  So, what are your thoughts on Unreal and it's place in video game history?  ]]></description>
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