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	<title>GameCrashers &#187; Unreal</title>
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	<description>Because I&#039;m Ryu.....and you&#039;re Ken</description>
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		<title>GameCrashers Radio Ep.32 &#8211; Unreal Encounters</title>
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		<description><![CDATA[Recorded live because we don't really plan far enough ahead, we spend a full episode talking about the good, the bad, and the ugly regarding Epic's...well...epic 'Unreal' engine.  Messy?  Always is!]]></description>
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		<itunes:subtitle>Recorded live because we don't really plan far enough ahead, we spend a full episode talking about the good, the bad, and the ugly regarding Epic's...well...epic 'Unreal' engine.  Messy?  Always is!</itunes:subtitle>
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		<title>Discussion Topic: The ever evolving &#8216;Unreal&#8217; engine</title>
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		<pubDate>Sat, 30 Jan 2010 23:03:33 +0000</pubDate>
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		<description><![CDATA[For episode 32 of GameCrashers, we've decided to talk about one of the mainstays of gaming in the current era: the Unreal Engine.  It's been used in, literally, hundreds of games.  And through its 3-plus iterations and heavy modifications it's always looked better and better as more companies used it.  However, it's not the only kid on the block.  So, what are your thoughts on Unreal and it's place in video game history?  ]]></description>
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